Videogames: In the Beginning
evanak (Evan Koblentz) writes "Last year, at the PhillyClassic videogame event, I noticed a teenager wearing an ironic t-shirt. His shirt showed an original Nintendo controller and said 'Know your roots.' Sadly, it's not just modern youngsters who are unaware of their technological roots -- sometimes even we self-proclaimed adult über nerds are equally unaware. Regarding videogames, this is especially true, and now industry pioneer Ralph Baer is trying to rectify the situation. His attempt takes the form of a sincere autobiography, although with mixed results. The book is titled Videogames: In the Beginning." Read on for the rest of Koblentz's review.
Videogames: In the Beginning
author
Ralph Baer
pages
260
publisher
Rolenta Press
rating
8
reviewer
Evan Koblentz
ISBN
0964384817
summary
Autobiography of the inventor of home videogames
According to Rolenta publisher Lenny Herman (the author of Phoenix: The Fall & Rise of Videogames), Baer became interested in documenting his own experiences a few years ago, when the mainstream media began heaping praise with increasing frequency on Atari founder Nolan Bushnell.
Baer begins his story as expected: a detailed explanation of why he, not Bushnell, should be called the father of videogames. Baer, as Slashdot readers probably know, invented the prototype console that eventually became the Magnavox Odyssey. He explains that he suggested building a game feature to differentiate Loral Electronics' high-end televisions in 1951, but that his idea was declined by management; that he got serious about the idea and built his first prototype while working at defense contractor Sanders Associates in late 1966; and that Bushnell attended a demonstration (and signed the guestbook) in 1972 before founding Atari and consequently building his own version of Pong.
That's fair, and if Baer were to conclude the first chapter with the book's subtitle -- "the inventor of home videogames" (note the qualifier of "home" vs. "all") -- then it would be an acceptable story. However, he takes the argument into a different and surprising direction. He asserts that everything before his time -- such as Willy Higginbotham's 1958 oscilloscope-based tennis game at Brookhaven National Laboratory and MIT hacker Steve Russell's Spacewar from the 1960s -- were not "real" games simply because they used non-standard screens and weren't commercially viable. (But so what? They were no less entertaining. By common sense, and not a console purist's definition, a "videogame" is a game played on a video screen, period. I'm sorry if Bushnell gets credit for the invention of practical, home videogames where Baer rightfully deserves it, but that's no reason to indict the whole history of creative computer science.)
Happily, the Baer drops the matter after the first chapter, and continues telling the story of his adventures working with Sanders and Magnavox. Better yet, it turns out that these adventures are fascinating and worth reading no matter when or what Baer originally invented. Among the technologies he helped to develop were methods for delivering game content over cable television networks, the use of cartridges for storing game data, interactive videotape and videodisk systems, instant-replay features for sports games, and methods for drawing on the screen. He also invented the famous electronic Simon toy. For most of this time, he made a living by designing military simulators for Sanders Associates. In addition, for most of these issues, Baer includes not just prose about the how and why, but also detailed and full-color technical notes, illustrations, and even schematics. There are also sections focusing on the business issues he faced while trying to get Magnavox and other large corporations (such as Coleco and Nintendo) interested in his unproven ideas, which of course were correct, or else you wouldn't be read this. Another section of the book deals with lawsuits involving Bushnell.
Baer has two more treats for us before closing his autobiography. First, he includes eight appendices, focusing on the Simon and other toys; a television games chronology; a Magnavox timeline; notebook entries from 1966-1972; patents; schematics and experiments; timelines of all of his projects sorted by date and category; and a bibliography. Second, for hands-on readers, there is an optional CD available for $10, which includes the necessary information for building your own Brown Box prototype and with video of Baer demonstrating how to play it. (My review copy didn't include the CD, so I'm basing this on what's stated in the book and on an email from the publisher.)
Overall, I recommend checking out this book. There are other videogame histories, but none so thorough from the perspective of a pioneer who actually lived it. If you can get past the controversial first chapter, you will find a great tale of ingenuity, persistence, ambition, and justice, along with some very cool technological insights. Or, as summarized by Steve Wozniak on the back cover, "I can never thank Ralph enough for what he gave to me and everyone else." Game on!
You can purchase Videogames: In the Beginning from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
According to Rolenta publisher Lenny Herman (the author of Phoenix: The Fall & Rise of Videogames), Baer became interested in documenting his own experiences a few years ago, when the mainstream media began heaping praise with increasing frequency on Atari founder Nolan Bushnell.
Baer begins his story as expected: a detailed explanation of why he, not Bushnell, should be called the father of videogames. Baer, as Slashdot readers probably know, invented the prototype console that eventually became the Magnavox Odyssey. He explains that he suggested building a game feature to differentiate Loral Electronics' high-end televisions in 1951, but that his idea was declined by management; that he got serious about the idea and built his first prototype while working at defense contractor Sanders Associates in late 1966; and that Bushnell attended a demonstration (and signed the guestbook) in 1972 before founding Atari and consequently building his own version of Pong.
That's fair, and if Baer were to conclude the first chapter with the book's subtitle -- "the inventor of home videogames" (note the qualifier of "home" vs. "all") -- then it would be an acceptable story. However, he takes the argument into a different and surprising direction. He asserts that everything before his time -- such as Willy Higginbotham's 1958 oscilloscope-based tennis game at Brookhaven National Laboratory and MIT hacker Steve Russell's Spacewar from the 1960s -- were not "real" games simply because they used non-standard screens and weren't commercially viable. (But so what? They were no less entertaining. By common sense, and not a console purist's definition, a "videogame" is a game played on a video screen, period. I'm sorry if Bushnell gets credit for the invention of practical, home videogames where Baer rightfully deserves it, but that's no reason to indict the whole history of creative computer science.)
Happily, the Baer drops the matter after the first chapter, and continues telling the story of his adventures working with Sanders and Magnavox. Better yet, it turns out that these adventures are fascinating and worth reading no matter when or what Baer originally invented. Among the technologies he helped to develop were methods for delivering game content over cable television networks, the use of cartridges for storing game data, interactive videotape and videodisk systems, instant-replay features for sports games, and methods for drawing on the screen. He also invented the famous electronic Simon toy. For most of this time, he made a living by designing military simulators for Sanders Associates. In addition, for most of these issues, Baer includes not just prose about the how and why, but also detailed and full-color technical notes, illustrations, and even schematics. There are also sections focusing on the business issues he faced while trying to get Magnavox and other large corporations (such as Coleco and Nintendo) interested in his unproven ideas, which of course were correct, or else you wouldn't be read this. Another section of the book deals with lawsuits involving Bushnell.
Baer has two more treats for us before closing his autobiography. First, he includes eight appendices, focusing on the Simon and other toys; a television games chronology; a Magnavox timeline; notebook entries from 1966-1972; patents; schematics and experiments; timelines of all of his projects sorted by date and category; and a bibliography. Second, for hands-on readers, there is an optional CD available for $10, which includes the necessary information for building your own Brown Box prototype and with video of Baer demonstrating how to play it. (My review copy didn't include the CD, so I'm basing this on what's stated in the book and on an email from the publisher.)
Overall, I recommend checking out this book. There are other videogame histories, but none so thorough from the perspective of a pioneer who actually lived it. If you can get past the controversial first chapter, you will find a great tale of ingenuity, persistence, ambition, and justice, along with some very cool technological insights. Or, as summarized by Steve Wozniak on the back cover, "I can never thank Ralph enough for what he gave to me and everyone else." Game on!
You can purchase Videogames: In the Beginning from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
It's called a shift key jerkoff, why would you bother putting periods in if you're not going to capitalize?
Jesus... that's the point of that quote! You've just pointed out the punch line, but to anyone with an ounce of intelligence it was obvious anyway. Morons...
god...sandy vagina much?
Arrrgh! The quote is ironic!!! Fucking IRONY!!! Didn't you get it? We all know that that's what people really do, and the quote is saying "oh, nobody does that", when as I said we all realise we do. The quote points that out. It's subtlety. Then you come in shouting out the punch line that everyone already got. You even provided the links. I bet you're American, aren't you? No sense of irony.
January 31st, 2005, was the last day that Michael Sims, Nazi editor of Slashdot, ever posted a story or indeed was ever heard from again. But what happened that day to Michael Sims? Did his embroilment in the Censorware.org conspiracy finally catch up with him? Or was he involved in a violent, and ultimately fatal, lovers' spat with his partner Jamie McCarthy? The truth, as we'll see, is much more perverse than fiction.
On New Year's Eve of 2004, the entire Slashdot staff was throwing a party to celebrate another year of Linux propaganda, homosexual recruitment, and the profits that their Microsoft ad banners had raked in for them. Eric Raymond, Emad, Roblimo, Hemos, Taco, Jamie, and Alan Cox all planned to rape Richard Stallman later in the night. Michael had shown up late, however, and was let in on the plans after they were made.
As it turned out, Jamie was to be leading the charge against the Free Software Foundation's founder and would be the first to penetrate Stallman's hairy unwashed ass. Michael, however, was jealous of this and made secret plans to thwart their nefarious venture of homosexual rape. The event was planned for zero hours, right as the ball dropped. But Michael had other ideas.
Michael suggested they all toast their plan with Jägermeister, Eric Raymond's drink of choice that was in heavy supply that night, and the rest of the partygoers followed. While everyone downed their first shot, Michael slipped into the VA Software office's break-room, grabbing the syringe Raymond used to inject Rob Malda's semen with on the way. Michael leered at the case of Jägermeister, needle in hand.
Minutes later, Michael reappeared in the conference room with more Jäger, ready for more shots. Over the next couple of hours they indulged in several drinking and party games, spurred on by Michael, as they drank bottle after bottle of the dark brown herbal liquor. If one were to pay special attention to Michael, however, they would note that Michael drank much less than anyone else and only from his own bottle.
Emad and Roblimo were involved in a powerful sixty-nine cheered on by Hemos and Alan whose bent geek penises throbbed near Emad's head and Roblimo's bloated ass, waiting for an opportunity. Moaning, Emad diverted his wet mouth from Roblimo's butthole and took down Hemos and Alan's cocks in quick succession. Hearing the wet, sloppy commotion behind him, Roblimo lost control and glunked all over Emad's chest.
Across the room near the podium, Eric Raymond was man-handling Rob, jamming a handgun down the back of his pants and asking him if he remembered their special night in Holland. Rob was giggling like a school girl and squirmed with all his might against the cold steel. Eric rained a shower of Jäger over Rob's head which Rob greedily tongued up even as Eric's skinny red penis entered his ass cheeks, probing for the brown prize.
The conference room was awash in gay cum and chaos, Michael noted happily as he surveyed the carnage around him. Emad had now teamed up with Alan and Hemos to rape Roblimo's ass as Rob was being pistol-whipped to orgasm by Eric, all oblivious to the massive amounts of Rohypnol they were ingesting as they drank the Jägermeister Michael had given them. It wouldn't be much longer before the drug took effect.
Another half-hour into the night, Eric paused from raping Taco's mouth and sodomizing his anus with his Glock, short of breath. His head swam and he looked at his bottle of Jägermeister. I can usually down six of these babies, thought Eric, wondering why he was now farting uncontrollably. Rob's nose wrinkled as Eric's rectum expelled another gallon of aerosolized feces into the air. Stooping, Eric held on to the podium for support.
Across the way, Emad pulled his tiny Iranian dick out from between Alan and Hemos's in Roblimo's ass and doubled over. Alan and Hemos continued pounding Roblimo's purple, swollen anus even as Emad began vomiting all over their cocks, thinking it a move on Emad's p
Look at your soft, or chair, return Cons15tent with the