The Impact of Planescape Torment
The ever interesting Escapist has a piece up examining just why Planescapes\ Torment is such a perennial favorite among gamers and designers alike. From the article: "The strangest, and one of the least successful RPGs from Black Isle (the company that brought you the Icewind Dale series), Planescape: Torment, which was released in 1999, took a risk by using the alternate Dungeons and Dragons campaign of Planescape, a not-really-fantasy, not-really-futuristic world that's mostly defined as unstable and bizarre. Strange and unruly dimensions intersect at the city of Sigil, where most of the game takes place, and your character, portentously called The Nameless One, wakes up in a mortuary with amnesia, a battered shell of a body that cannot die, and just one friend: a flying, talking skull. And the game gets stranger from there."
If only you could grab that skull & recite shakespear...
Sounds cool. I'm in. .torm...err, .torrent please.
Anagram("United States of America") == "Dine out, taste a Mac, fries"
Seriously, now. EVERY FREAKING WEEK they get a plug here. WE GET IT! YOU LOVE THE ESCAPIST! Go get a room so you two can do goatse style shit to each other.
Seriously, just add a slashbox and be done with this. I like reading the Escapist as much as the next guy, but come on now. They can't be paying you that much, can they?
The one where, like, Pacman was being chased by those ghosts and then they went off the screen and I was, like, "OMG! Will the ghosts get him?" and then he came back on the screen chasing the ghosts and I was like "Awesome!". It was great! My heart was, like, pumping and everything!
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.