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Chinese Government to Put a Time Limit on Gaming

Flyph writes "The Chinese Government unveiled a new online gaming timer mechanism that will try to prevent gamers from playing online games for more than three hours at a time. From the article: '"This timing mechanism can prevent young people from becoming addicted to online games," Kou Xiaowei, Deputy Director of the Audiovisual and Internet Publication Department of the General Administration of Press and Publication (GAPP), said during a press conference.' Maybe this is a way to prevent the goldfarming that goes on in MMORPGs." Of course, China may just want to avoid a tragedy similar to the recent South Korean man's death covered on Slashdot.

7 of 117 comments (clear)

  1. Avoiding deaths? by Profane+MuthaFucka · · Score: 4, Insightful

    I am astonished that it was suggested that China is doing this to prevent a death from game addiction. Was this serious? When I think of a government protecting the health, safety, and rights of their citizens I don't really think of the Chinese government.

    --
    Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
  2. Not a tragedy by psavo · · Score: 4, Insightful

    Of course, China may just want to avoid a tragedy similar to the recent South Korean man's death covered on Slashdot.

    That's not a tragedy, it's natural selection at work.

    --
    fucktard is a tenderhearted description
  3. China's priorities.... by tktk · · Score: 5, Insightful
    Human rights? We'll pass.

    Polution laws? Maybe next year.

    Internet-gaming-related death? We'll get on that right away.

  4. Wow, that's evil.. by EvilMagnus · · Score: 4, Insightful
    Development of the system is scheduled for completion at the end of September 2005. Internal testing is scheduled to begin in October of 2005. After internal testing, trial operations of the system will be held using the games "The Legend of Mir II" and "The World of Legend" operated by Shanda, "Westward Journey Online" and "Fantasy Westward Journey Online" operated by NetEase, "World of Warcraft" and "MU" operated by The9, "JX Online" and "First Myth Online" operated by Kingsoft, "The Legend of Mir 3G" operated by Optisp, "Lineage II" operated by SINA, and "Blade Online" operated by Sohu.

    Compulsory deployment of the new system is expected to begin for all massive multiplayer online role-playing games and casual games in China in late 2005 or early 2006.
    So they're forcing Blizzard et al, to add code to their games to a) tell if someone's playing in China b) de-level their character if they play for more then 3 hours straight. Sure, Blizzard runs China-only servers, but this kind of code monkeying (esp. if China wants to make it universe-aware, so you can't just skip between games once your 3 hours on WoW is up) could have a significant impact on game stability.

    Example: in WoW, you de-level from 40 to 20. What happens to all your kit that requires level 30 to equip? Conditions like that could make the China WoW code quite a pain in the ass to maintain.

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    -EvilMagnus
  5. Not as Ridiculous As it Sounds by globalar · · Score: 4, Insightful

    As much as a "westerner" would laugh at this, for the Chinese this is probably appreciable (to a degree). Some context:

    - China is host to a lot of conversative thinking. This includes suspicion of videogames, which are strongly associated with 1) Japan, 2)western excess, and 3)isolated youth. Korea and Japan have an obsession with games, which many Chinese find disconcerting.

    - Youth, despite being routinely used for hard work, are considered important to the degree that they should stick with the familiy. A cultural gap, as societies (there's more than one in China) modernize, has appeared that includes new elements like pop culture and urbanization. Chinese parents are concerned about this new future for their children. It might also be shameful for a youth to be idle, disassociated with the family, and over-enthusiastic about videogames.

    - The PRC has recently been pressed to provide more services and better responsiveness to popular worries. It started with lip service by Jintao and Jaibao, but the presence of strikes and media decentralization has forced the need for good press. This flimsy "service" is a gesture.

    - HCI (human computer interaction) is new to many Chinese and the government's help in softening the introduction (including addressing addiction) may be seen as a good-will gesture. We don't like Big-Brother, but it's common for a government to assist in the spread of "new" technology and allay worries of adoption. Control can be comforting.

    - Health is a very important concept in China. Often it is linked to a religious/philosophical notion of balance. Obviously, too much of anything like videogames will distort balance. Good familial relations also ties into this concept of balance. Until videogames become cross-generational and respected, they won't neatly harmonize with traditional views.

  6. MMORPGs don't jive too much with socialism by Shivetya · · Score: 3, Insightful

    They are about individual accomplishment and usually materialistic gain. Even most non-MMORPGs are about individual accomplishment in the way of score.

    Plus, heaven forbid, you might meet someone who doesn't toe the party line.

    Addiction my ass. They are protecting their addiction to exploiting their own people under the guise of socialism. Some are more equal than others.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  7. Timer enforcement? by erica_ann · · Score: 3, Insightful

    How in the world will it be enforced? And what is to stop somone from leaving there (think of the monitary loss) and going to another place and playing 3 more hours? The determined will find ways around this.