Slashdot Mirror


Chinese Government to Put a Time Limit on Gaming

Flyph writes "The Chinese Government unveiled a new online gaming timer mechanism that will try to prevent gamers from playing online games for more than three hours at a time. From the article: '"This timing mechanism can prevent young people from becoming addicted to online games," Kou Xiaowei, Deputy Director of the Audiovisual and Internet Publication Department of the General Administration of Press and Publication (GAPP), said during a press conference.' Maybe this is a way to prevent the goldfarming that goes on in MMORPGs." Of course, China may just want to avoid a tragedy similar to the recent South Korean man's death covered on Slashdot.

28 of 117 comments (clear)

  1. Altruism? I have my suspicions... by TripMaster+Monkey · · Score: 3, Informative

    From TFA:
    The new system, developed under the guidance of the GAPP, stops individuals from playing online games for more than three hours by cutting the abilities of game characters. The new system cuts the ability level of a player's online game character by half after he or she has played for more than three consecutive hours. Once a player has played for more than five consecutive hours, the system cuts the ability level of that player's character to the lowest level allowed by the game.

    Furthermore, the system keeps track of hours of play. Individuals who immediately log back onto a game after three hours of consecutive play will continue to have the ability of their game character lowered by the system. Players must be logged off for a minimum of five hours before the system resets.
    Mabye I'm missing something here, but it seems to me that your average gaming young person will simply switch to another chracter in the same game, or failing that, another character in a different game.

    Again from the TFA:
    In addition, seven of China's largest online gaming firms pledged Tuesday to "sacrifice short-term revenues" to create a "healthy" environment for young internet users. Companies signing onto the "Beijing Accord" were Shanda, NetEase, The9, Optisp, Kingsoft, SINA, and Sohu. These seven companies also pledged to deploy the system when development is completed.
    Seems to me that the members of this "Beijing Accord" aren't as concerned with the welfare of young people as they are with insuring that the average gamer must have accounts on two or three different games to keep playing as much as they'd like.
    --
    ____

    ~ |rip/\/\aster /\/\onkey

  2. Avoiding deaths? by Profane+MuthaFucka · · Score: 4, Insightful

    I am astonished that it was suggested that China is doing this to prevent a death from game addiction. Was this serious? When I think of a government protecting the health, safety, and rights of their citizens I don't really think of the Chinese government.

    --
    Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    1. Re:Avoiding deaths? by Profane+MuthaFucka · · Score: 2, Funny

      Can we just skip the political flame war and get right to the ultimate and ugly use of an Adolf Hitler analogy? That might save some time for everybody I think.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    2. Re:Avoiding deaths? by FlopEJoe · · Score: 2, Funny

      Will someone please think of the farmers??!? Don't they have a right to make 50 cents an hour collecting Lineage II thorns or thistles or whatever the fscle they collect and sell for real money?

  3. Not a tragedy by psavo · · Score: 4, Insightful

    Of course, China may just want to avoid a tragedy similar to the recent South Korean man's death covered on Slashdot.

    That's not a tragedy, it's natural selection at work.

    --
    fucktard is a tenderhearted description
  4. China's priorities.... by tktk · · Score: 5, Insightful
    Human rights? We'll pass.

    Polution laws? Maybe next year.

    Internet-gaming-related death? We'll get on that right away.

    1. Re:China's priorities.... by Profane+MuthaFucka · · Score: 5, Funny

      The explanation: Are you having fun yet? Well, we'll see what we can do about that. You can't have too much fun, is what I've always said.

      No, really. You CANNOT have too much fun. It's forbidden.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    2. Re:China's priorities.... by Bios_Hakr · · Score: 4, Interesting

      Human rights and environmental concerns slow the economic growth of any country.

      It is extremely hypocritical of Europeans and Americans to point a finger at China. Much of the European growth came from the fact that they raped Central America of gold. The US railway system was built on Chinese slave labor.

      If you are living in the US or EU, you are reaping the benifits of hundreds of years of human and environmental plunder.

      I'm not saying it isn't wrong. I just think that China will see it for what it is and tell us to get stuffed.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    3. Re:China's priorities.... by Irish_Samurai · · Score: 2, Insightful

      Don't leave out my Irish brothers working on that railway. We get jipped on all the oppression stuff.

    4. Re:China's priorities.... by Stargoat · · Score: 2, Informative
      1. Human rights do not slow the economic growth of countries. Unstable political governments slow economic growth. There are a number of highly successful 1st and 2nd world countries that did not abuse human rights. Although limited exceptions can be found, countries like Canada, Greenland, Italy, and Switzerland did not need to resort to the systematic violation of human rights.

      Furthermore, calling the Chinese slaves is a bald faced lie. It merely demonstrates Bios Hakr's complete lack of knowledge of the issue. The Chinese building the SP were for the most part well cared for by the railroad. You can start here.

      2. The United States fought a war for human rights. It took another century for the aims of that war to be truly achieved, but make no mistake, states' rights had nothing to do with it. Members nations of the EU spent millions of dollars defeating the slave trade.

      3. China has signed the Declaration of Human Rights. They have a permanent seat on the Security Council. As such, China has responsibilities both to the world community at large, and to it's own citizens in particular. By going to war against South Korea, Vietnam, India, Tibet, Taiwan, funding a war against the Soviet Union and Nepal, giving nuclear weapons to Pakistan and fully expecting said weapons to travel to powers like Iran, it has proved that it has been a lousy member of the world community. China is the greatest threat to world peace today.

      It is not acceptable that China has the worst human rights record on the planet.

      --
      Hoist Number One and Number Six.
    5. Re:China's priorities.... by Clover_Kicker · · Score: 2, Interesting

      Heh.

      Canada was built by grabbing land from the indians. They're still whining about it, I'm sure they consider it a human rights abuse.

      Oh, and our railways were also built with Chinese labour, but I don't know how well/poorly they were treated.

  5. Wow, that's evil.. by EvilMagnus · · Score: 4, Insightful
    Development of the system is scheduled for completion at the end of September 2005. Internal testing is scheduled to begin in October of 2005. After internal testing, trial operations of the system will be held using the games "The Legend of Mir II" and "The World of Legend" operated by Shanda, "Westward Journey Online" and "Fantasy Westward Journey Online" operated by NetEase, "World of Warcraft" and "MU" operated by The9, "JX Online" and "First Myth Online" operated by Kingsoft, "The Legend of Mir 3G" operated by Optisp, "Lineage II" operated by SINA, and "Blade Online" operated by Sohu.

    Compulsory deployment of the new system is expected to begin for all massive multiplayer online role-playing games and casual games in China in late 2005 or early 2006.
    So they're forcing Blizzard et al, to add code to their games to a) tell if someone's playing in China b) de-level their character if they play for more then 3 hours straight. Sure, Blizzard runs China-only servers, but this kind of code monkeying (esp. if China wants to make it universe-aware, so you can't just skip between games once your 3 hours on WoW is up) could have a significant impact on game stability.

    Example: in WoW, you de-level from 40 to 20. What happens to all your kit that requires level 30 to equip? Conditions like that could make the China WoW code quite a pain in the ass to maintain.

    --
    -EvilMagnus
    1. Re:Wow, that's evil.. by DAldredge · · Score: 2, Insightful

      This is way down of the list of evil things that china does...

  6. Do the same thing with books by Nice2Cats · · Score: 4, Funny
    You know, with all the noise about how evil online gaming is, I must say that books are actually a lot worse. Online, you can meet people, talk to them, socialize, make friends -- but the next time you are in some public place like a train station, take a look at somebody who is reading a book. All they do is sit there, blank-faced, dead to the world, completely anti-social, not willing to even acknowledge that there are other people around them. Reading at home turns you into a zombie whose only thought is the plot and only action is to turn the next page. People like that just have to develop strange tendencies. And history shows us what can happen to people who read: mass suicides, for one.

    Note, too, that evil people write books, not computer games. Hitler or Mao, a piece of them will always live on in a book. The people who blow themselves up in the name of Islam in Iraq, Israel and lately London do it because of what they read in a book, not because their character on WoW does it.

    China has got it all wrong, again. If they really wanted to do themselves (and us) a favor, they would make sure their population can't read.

    1. Re:Do the same thing with books by RogueyWon · · Score: 2, Insightful

      Actually, I'm pretty sure the Chinese government already does this with a lot of books.

  7. Multiple publishers by tepples · · Score: 3, Interesting

    probably 99% of the MMORPG players play with a single account, thus the discouraging effect should work on them.

    So do you claim that fewer than 1 percent of MMORPG customers play more than one publisher's game? Three hours on EverCrack, three hours on World of WarCrack, three hours on Guild Wars, and you can still feed your addiction. Or are you counting on some government-backed federated identity system to enforce a cumulative limit of three hours per day across all games?

    1. Re:Multiple publishers by oringo · · Score: 2, Insightful

      That's true. Without a centralized system you cannot effectively discourage the common players. But on the other hand, I don't think that majority of the casual MMORPG players subscribe to more than one game at a time. It's simply cost-prohibitive, well, except for games like diablo II and guildwars.

  8. Not as Ridiculous As it Sounds by globalar · · Score: 4, Insightful

    As much as a "westerner" would laugh at this, for the Chinese this is probably appreciable (to a degree). Some context:

    - China is host to a lot of conversative thinking. This includes suspicion of videogames, which are strongly associated with 1) Japan, 2)western excess, and 3)isolated youth. Korea and Japan have an obsession with games, which many Chinese find disconcerting.

    - Youth, despite being routinely used for hard work, are considered important to the degree that they should stick with the familiy. A cultural gap, as societies (there's more than one in China) modernize, has appeared that includes new elements like pop culture and urbanization. Chinese parents are concerned about this new future for their children. It might also be shameful for a youth to be idle, disassociated with the family, and over-enthusiastic about videogames.

    - The PRC has recently been pressed to provide more services and better responsiveness to popular worries. It started with lip service by Jintao and Jaibao, but the presence of strikes and media decentralization has forced the need for good press. This flimsy "service" is a gesture.

    - HCI (human computer interaction) is new to many Chinese and the government's help in softening the introduction (including addressing addiction) may be seen as a good-will gesture. We don't like Big-Brother, but it's common for a government to assist in the spread of "new" technology and allay worries of adoption. Control can be comforting.

    - Health is a very important concept in China. Often it is linked to a religious/philosophical notion of balance. Obviously, too much of anything like videogames will distort balance. Good familial relations also ties into this concept of balance. Until videogames become cross-generational and respected, they won't neatly harmonize with traditional views.

  9. Re:They better be prepared... by Seumas · · Score: 2, Funny

    I don't get it.

    Are you saying they're all going to catch a cold?

  10. MMORPGs don't jive too much with socialism by Shivetya · · Score: 3, Insightful

    They are about individual accomplishment and usually materialistic gain. Even most non-MMORPGs are about individual accomplishment in the way of score.

    Plus, heaven forbid, you might meet someone who doesn't toe the party line.

    Addiction my ass. They are protecting their addiction to exploiting their own people under the guise of socialism. Some are more equal than others.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  11. Re:Altruism? I have my suspicions... by tacarat · · Score: 2, Interesting

    In communist China...

    I think it's more likely that the companies are pledging their support because it's not a good idea to argue with the Chinese goverment. Greed is secondary to survival. On the flip side, corruption from either side will enable the existence of loopholes in the laws or implementation where multiple accounts may allow gamers to bypass the time limit with multiple accounts. Just as likely would be (for WoW,at least) where rewards for killing specific NPC's (i.e. The last boss of any major instance) would be unaffected as those battles are expected to take a long time to reach and complete. Well, that or they incorporate some kind of weekend/holiday filters.

    Too bad this won't affect the gold farmers on the US servers. Even if they made it so that chinese accounts on US servers were affected, there would just new hacks around it, if not just new accounts created. What will be interesting is how the farming on the Chinese servers.

    --
    "Common sense will be the death of us all"
  12. No more sweatshop gold/weapons farming? by JeffHunt · · Score: 2, Insightful

    This may also put a stop to the sweatshop-like use of outsourced labor in China, in regard to harvesting gold and weapons from multi-player online games.

    See this article, linked to from Slashdot a while ago: http://www.1up.com/do/feature?cId=3141815

    --

    "It was hell!" recalls former child.

  13. Thus begins the Chinese Revolution by CrazyJim1 · · Score: 5, Funny

    The moment my government tries to prevent me from gaming more than three hours is the moment I start guerilla warfare.

  14. Timer enforcement? by erica_ann · · Score: 3, Insightful

    How in the world will it be enforced? And what is to stop somone from leaving there (think of the monitary loss) and going to another place and playing 3 more hours? The determined will find ways around this.

  15. Re:Economy by Hachima · · Score: 2, Insightful

    Not really. Gold farmers use a US version of the game on US servers that do not have this issue.

  16. Just a Thought. by MrCopilot · · Score: 3, Interesting
    Wouldn't a better solution be to limit the amount of time per day everyone can play?

    Follow me here. Online Gaming is always reduced to the guys who spend 18hrs a day sniping at newbs. Pick any game, its always reduced the same, if you didn't buy it in the first 6mos, by the time you get in you are a serf to a hundred jobless LVL32 (insert Superior Class here). To give everyone a fair shot, maybe developers should limit online time to say 6 "in world" hours a day, Extend other (Under-utilized at present) areas of gaming for the interested. Character development and customization, Economic commerce decisions, etc.. all that stuff that drags us out of the immersive feel of the game. Instead of layering "windows" and text on-top of the 3d world, move it all out of the world. Library, Hospital, Commerce, School, Chat & Socializitation, Story & Quest Info. All these would benefit from being free of 3d paradigm (except Combat school).

    Seems like it would go a long way to extend the funlife of the game. The truly addicted will all be off by 6am. Take a lot of work to pull it off well.

    Any Takers?
    SourceForge is waiting....
    Think about it, we already have a captive chinese audience, what is that 1..2.. billion?.

    As a parent I wouldn't mind seeing a max hrs listed on the box. As a player, hmmm the extra stuff would have to be done very well, you know with Professional Writers and Artists. What? It could happen.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
  17. Any chance... by Why's_This_Fish_So_B · · Score: 2, Interesting

    This might get the somewhat left-leaning /. audience to wake up a bit about the PRC?

    I know it's so very fashionable to b**** about corporate America or the religious right, but the religious right are libertarians compared to the atheist PRC.

  18. MUDS by Thunderstruck · · Score: 2, Interesting

    Is the great Chinese network able to identify both big budget MMORPGS like World of Warcraft and smaller ones like the classic MUD? These I think are more prone to causing addiction than any "here today gone tomorrow" packaged MMORPG...

    The first line of text I saw on my first mud was (roughly) "YES! 32 Hours nonstop and counting!!"

    --
    Trying to use sarcasm in text-based forums does not work.