Slashdot Mirror


Asheron's Call 2 Goes Sunset

In the wake of so many new MMOGs, it was inevitable that one would sink beneath the waves. Turbine's Asheron's Call 2 has called it quits, with a message on the official site stating that AC2 will close as of the end of December. The move comes at a somewhat confusing time, only three months after the release of Legions, the newest expansion for the two and a half year old gameworld. Gamespot has a report as well. The notice on the site reads: "In spite of our hard work and the launch of Legions, AC2 has reached the point where it no longer makes sense to continue the service. We will be officially closing the Asheron's Call 2 service on 12/30/05. Until then, we plan to run live events, but we will not be adding any content or features. We deeply appreciate the many dedicated fans of AC2 who have stood by us over the years. You have our sincerest gratitude. "

9 of 94 comments (clear)

  1. Dereth was full of wonders. by DoctaWatson · · Score: 4, Insightful

    It seems like MMORPG sequels have a rough time. Ultima Online's sequel died in the womb, Asheron's Call 2 had a rough time getting customers and is now dying, and Everquest 2 is near the bottom of the population statistics charts.

    Meanwhile, the original games continue to chug along, not gaining new users but also not hemorraging their core fans.

    Sequels rarely live up to originals in any medium, but I suppose that effect is amplified in a genre where titles are considered a billable service and "persistence" is the main attraction.

    If the game never ends, why would a player pull up the stakes in a game where so much time and effort is invested just to move into a newer, shinier world and start all over? On the other side of things, why would a new player going to join a game that already has the history and culture associated with it?

    It's a shame though. Turbine got a lot right with Asheron's Call 1 that hasn't been seen in other MMORPG's since. AC2 was supposed to be the update that filled in all the cracks of that flawed masterpiece. And the next we can expect from Turbine are derivative medival fantasy franchise titles like Dungeons and Dragons and Middle Earth Online.

  2. It was obvious from the beta... by EvilMagnus · · Score: 3, Insightful

    I was in the beta from very early on, and it was obvious to me back then that AC2 wasn't going to be a success. It just didn't stand out from the other MMORPGs (and compared to DAOC, it didn't shine at all, except on graphics).

    What's really been key, though, is that for it's entire life, AC2 has been dwarfed by AC1: itself not a very big game, but it says volumes about the game when you can't even convert a majority of your AC1 players over to AC2.

    --
    -EvilMagnus
  3. Freedom by Bogtha · · Score: 2, Insightful

    Correct me if I'm wrong (I don't play MMOGs), but isn't this a case of somebody going out and buying a game in a box, only to have it break completely a few months later?

    This is the thing I don't like about proprietary software and service-oriented gaming. You aren't in control; they can disappear at any time. Proprietary software because they inevitably aren't compatible with whatever system you'll be running in the future, and service-oriented gaming because the servers can go away due to reasons out of your control.

    It would be great if somebody made a server that could support these games after the service has been dropped, but the last time somebody did that, Blizzard sued them for violating the DMCA.

    It seems to me that a lot of Slashdotters bitch and moan about DRM when it's applied to their music and DVDs, but quite happily lap it up when it comes to them in game form. Where are all the complaints that you don't really own your digital media when the subject of MMOGs comes up?

    --
    Bogtha Bogtha Bogtha
    1. Re:Freedom by Anonymous Coward · · Score: 3, Insightful

      "It seems to me that a lot of Slashdotters bitch and moan about DRM when it's applied to their music and DVDs, but quite happily lap it up when it comes to them in game form."

      Jesus Tittyfucking Christ! We've been over this! THOSE ARE DIFFERENT PEOPLE!

  4. Asheron's Call 2 wasn't fun by CrazyJim1 · · Score: 2, Insightful

    Combat in Asheron's Call 2 consisted of making 2 turrets, then going afk for the next hour. I got 2 max level characters in under a month then quit. Turbine spent no effort on an effective combat system for AC2 as if you fought with anything besides walls and turrets, you just got killed since armor didn't work. The only other effective hunting group besides turrets and walls was mass archers. Mass archers means everyone shoots at the monster, and the unfortunate guy to be attacked just constantly runs away. Picture marine micro in Starcraft where one zealot charges in, you move the one marine away while the rest fire.

    Even though Asheron's Call 2 was a failure, I do like Turbine. I'm looking forward to D&D online.

  5. Re:Server software by Quarters · · Score: 5, Insightful

    What an incredibly short-sighted comment. Turbine makes online game technology and online games. They have two (soon to be one) products running and two more in development. There is no way Turbine wrote a new server system for each of those games. All four of those games have servers that share a codebase to a certain degree. If Turbine open sourced the AC2 server code base they would be, in one fell swoop, giving away a huge part of the value of their company and giving nefarious players the roadmap to cause havoc on their running and future games.

  6. The Ultimate Nerf by learithe · · Score: 3, Insightful

    I loved AC2. It was beautiful, solo-able, and had plenty of content for the causual player. [i]And Then[/i]... the developers realized "oh, wait a minute -- people are finishing the game in a month... and then they're leaving..." Their answer? "I know! Adding content takes too long, so we'll just make everyone really weak all of a sudden, and give all the mobs more armor and resistance! Then it will take everyone longer to do the same things!"

    The fateful day of that "update" to the game was it's death. Things that I was able to solo before, I now needed a group of 5 players to kill. Everyone I know left the game within about two weeks. Most went back to AC1....

    1. Re:The Ultimate Nerf by Yosho · · Score: 3, Insightful

      While I don't know exactly how the original poster feels, I can probably answer for him, because I'll bet I feel the same way. He's not saying that he never wants to play with a group -- just that having the ability to play solo is nice. Sometimes you want to play without dealing with other people, and sometimes even when you feel like playing with other people, getting them together can be a hassle. In addition, there are more ways to interact with other players than grouping to kill monsters; you still have PvP, item crafting, and just general socialization.

      Back when I played Ultima Online, some of the most fun I had involved going out and hunting monsters for materials solo, then crafting what I could into usable items, returning to town, and peddling my wares to other players. There's still plenty of socialization going on there, but no forced grouping in order to accomplish anything.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    2. Re:The Ultimate Nerf by learithe · · Score: 2, Insightful

      This is definately an interesting question. For me personally, I find that I enjoy playing in a world populated by real people, chatting and interacting, whether or not I'm actually in a group. I like just knowing that my friends are online with me. I love being in a good party, but I don't always have the time to devote to a group, and soloing allows me to play in the short intervals I can fit into my busy life, and allows me to progress (albeit slowly) in the game.

      I have found MMORPGs which require grouping to be miserable. I am a shy and sensitive person, and have a hard time finding groups of people who are competent, considerate, and fun. I therefore tend to only party with friends or when I feel like it -- if I'm forced to play with teenagers slinging rude comments left and right, or with people who get really mad at me because I'm not doing something a certain way (when it honestly doesn't make any difference which way it was done) ... then I just don't want to play...

      This is what has kept me from enjoying FFXI: it requires being in groups in order to progress in the game. I share a house with three FFXI addicts -- I bought them the game because I wanted to play with them -- but then they quickly passed me in level, and my experiences trying to get parties to "catch up" were usually miserable bordering on traumatizing... so I moved on to games that were actually fun for me. They love the group-only FFXI -- they play upwards of 8hrs/day, and can "afford" the time -- but it's not for me.

      (I should note, if it is relevant, that I'm a girl, and they're all guys... maybe I'm just too sensitive or something. Guys seem to be fine with a superficiality in conversation/interaction that I find frustrating.)

      In the end, it comes down to: I love playing in a world full of real people that I can talk to and interact with. It adds depth and reality to the gaming experience. But I don't want to be forced to group with people in order to play the game.