Sony Describes DS As Gimmick
1up.com has news, via MCVUK, that PSP VP of Studios Phil Harrison has classified Nintendo's entry into the handheld market as 'irrelevant'. From the article: "The idea of a handheld rivalry with Nintendo is an irrelevance...Those formats don't appear in our planning. It's not a fair comparison; not fair on them, I should stress. That sounds arrogant, maybe, but it's the truth." 1up.com's commentary is well seen. From their piece: "Whether or not you fully agree, Nintendo DS can come off as gimmicky, but Sony's commentary is fairly strange." Read on for my own short commentary.
I know that, for the most part, comments like Harrisons are just the marketing version of "my processor is faster than yours" but I'm honestly surprised at the level of arrogance displayed there. Since the PSP's launch, Slashdot Games has posted article after article with titles like PSP Reception Lukewarm in U.S., PSP Not A Sellout Hit, What's Up With The PSP?, and most recently PSP Usage Lower Than Expected. This last article is especially disheartening for Sony execs because those numbers come from Japan, a nation that has traditionally been Sony's bread basket. If it's not doing well here, and it's not doing well there...do they really think that many Europeans are going to buy it when it launches there next week?
the price tag is not
Have you metaroderated recently?
Gimmick or not... ...a new game-console relies almost entirely
on the number of hot titles for the gamers
to enjoy.
Sure...the PSP is a great looking handheld
gaming device, lot's of cool features and
a solid backing by a company that already
rocked our world with the first "worthy"
proprietary 3d chip (Playstation the original)
back some years ago.
When it comes to gaming pleasure, I'd belive
the Nintendo DS would do really well too
because of the touch screen...just look at
that new "pet" game where you have a live "3d"
dog you can "touch" and play with that have
been taking Japan by storm, now that's innovative
but It might be a tad bit late...because
Nintendo took a LONG time to release cool
games for it's new baby. And I think PSP
will stand a lot stronger in that area, better
hardware too. But the point remains....it's
all about the games.
What this world is coming to - is for you and me to decide.
I have to agree. The dual screen rarely brings anything to the device that a larger screen or better use of existing screen real-estate doesn't. I hate the second screen in that respect, because it constantly diverts my attention from where it should be: the gameplay. There are a couple interesting uses for it, but I have yet to see any use of the second screen that justifies it.
That being said, the rest of the device is a dream. The games that have come out for it (or are right around the corner) are almost always sure winners: Nintendogs, Kirby, the new Sonic, the new Mario, Castlvania, the upcoming Animal Crossing, Lost in Blue, Meteos, Advance Wars DS... I held off on buying a DS until yesterday (a few run-ins with coworkers playing Nintendogs finally sold me), and I think the library of games and creativity shown in each one really, genuinely offers something new to gamers. This is mostly because of the stylus interface, but they use the wireless and flip-top covers in wierd unique ways as well.
The only thing else I could ask for would be that it played the old GB games, an analogue stick, and maybe a nice emulator (ala PSP). And considering that the PSP has all of those, that brings me to my point: the only reason the DS won me over for Portable Platform Money-Sink 2005(tm) was because the games are awesome.
Let's count the corpses left in the wake of Nintendo's (almost always) "inferior" hardware:
Game Gear
Nomad
Lynx
That portable TurboGrafix16 (Name anybody?)
Wonderswan, Wonderswan crystal / color
GP32
NeoGeo pocket, NeoGeo Pocket color
Tapwave Zodiac
Ngage
That's just a short list off the top of my head, I'm sure that there are others that a more thorough search would reveal.
The PSP is simply not in the right price/battery life/durability range for most people to be attracted to it. It will do well with the money-to-burn crowd and with the hard-core gamers who buy everything, price be damned. As for the casual gamer that is the bread and butter of the industry, I forsee it remaining sort of "meh".
"Cheeze it!" - Bender
Even though he said it was "well seen" he didn't bother showing it to us? Even though the ONLY THING SLASHDOT DOES IS LINK TO OTHER SITES IT STILL FAILS AT IT?!?!?
Go figure.
I just bought a DS the other day. It doesn't seem like much of a gimmick to me. The games are solid, and the touch screen is innovative. It's also $100 cheaper (in Canada at least). So far, the game selection looks better. Other than the GTA game, there's no advantage the PSP has in terms of upcoming games. Also, I think Sony has a lot of balls calling anything a gimmick when part of their strategy involves people buying special copies of movies, and watching them on a small screen.
It's not that Sony has anything new to say. It's that articles like "emacs sucks", "Linux sucks", or "the DS sucks", no matter how stupid, redundant, and uninformative, are absolutely certain to generate comments (which will be similarly stupid, redundant, and uninformative).
What this means is that the Slashdot editors couldn't find a single story of more content among every submission from all the Slashdot readers.
Any program relying on (nontrivial) preemptive multithreading will be buggy.
I don't see any posters at this time who have recognized Zonk's post for what it is -- an attempt for Slashdot to be more than just a blog. The last major push for that backfired, nobody liked what Jon Katz had to say. Since day 1, Slashdot has been an approval system for links that we the readership submit. The editors have made some attempts to editorialize and have occasionally been flamed for it, but the editorials have been very light and Slashdot's readership has been flat for over a year.
Slashdot can continue to mature and grow readership by doing a little research. Dig up some links from the past and make a comment. Zonk could have taken a small step in either direction by posting how well (or not) the DS has done to continue to refute Sony's stance (or show that the issue is still unresolved).
Thanks, Zonk, for taking a small step in the right direction. We don't want a Slashdot newspaper, over-editorializing everything, but some light commentary would entice readers to get our feet wet in new subjects and make Slashdot an easier read for new visitors.
The PSP has entered a slightly different environment. The proliferation of cellular phones, PDAs, laptops, and digital cameras has forced the costs of producing nickel metal hydride and lithium ion batteries down. For $20-$30, you can pick up a set of NiMH batteries and a charger. The price of keeping the device powered becomes far less of a problem this time around.
On the other hand, the PSP could easily fail because it has a pretty lousy line-up of games available, and, of course, because it's expensive. I think battery consumption problem is pretty minor these days.
I used up all my sick days, so I'm calling in dead.
Zonk posts an article that he disagrees with so that he can give his rebuttal opinion by listing a handful of previous dissenting stores that were posted by... Zonk.
Well great. We know where Zonk stands. Now why can't we mod him down for redundancy?
That was exactly Nintendos intention. You can have hold it analog-button (for, say, Jump-N-Runs), digital-button (for example for puzzlers) or analog-digital (such as for FPS). That way, developers are forced not to use too many buttons. You may like this or not, but for most non-hardcore gamers, it's a great idea.