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The Player's Bill of Rights

Gamasutra has a Designer's Notebook column up this week offering up a Player's Bill of Rights. Written by Ernest Adams, the article decries the many indignities that we as players should never be forced to suffer. From the article: "The Right to Feedback: The player has a right to know how she's doing, and in particular, to some means of determining if she's in danger of losing the game. If the player doesn't get feedback, she can't adjust her strategy, and the outcome will feel random. Players need to know whether their approach is working or not."

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  1. Aha! I get it now.. by Peter+Cooper · · Score: -1, Offtopic

    Okay, I suck. I read this story and thought it was referring to the other type of player. Admittedly I like quite a lot of feedback when doing that sort of playing too ;-) Oops, sorry babe.