Slashdot Mirror


The Player's Bill of Rights

Gamasutra has a Designer's Notebook column up this week offering up a Player's Bill of Rights. Written by Ernest Adams, the article decries the many indignities that we as players should never be forced to suffer. From the article: "The Right to Feedback: The player has a right to know how she's doing, and in particular, to some means of determining if she's in danger of losing the game. If the player doesn't get feedback, she can't adjust her strategy, and the outcome will feel random. Players need to know whether their approach is working or not."

2 of 213 comments (clear)

  1. How about a Slashdot Bill Of Rights? by Anonymous Coward · · Score: -1, Troll

    1. Readers have a right to filter out all Zonk posted stories on the basis of being useless space filler.

  2. Players Bill of Rights????? by Creepy+Crawler · · Score: -1, Troll

    Yeah, bitch. Its called a EULA.

    Until Open Sourcers make good engines and artist-coders start making the games, the "bill of rights" concept is a joke. The current set of game designers can do whater-the-fuck they want. As long as the weenies keep buying them, they'll keep abusing us.

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