Japanese Devs Talk 360 Development
Japanese developers have had the chance to work with the Xbox 360, and as Gamespot reports, there are mixed feelings over there. From the article: "...but even with Microsoft's development tools and strong technical support (another aspect for which the developers had kind words), there are still a number of issues game makers face. Many developers consider the system's graphic capabilities 'double-edged.' The Xbox 360 can handle much better looking graphics than previous consoles, but it also requires a lot more effort in development."
Increasing programming complexity is becoming an issue developers must tackle regardless of platform. With the move to dual core chips, software is going to have to move to be pervasively multithreaded in the future. I know it took me some time to learn how to program (and think/design) in a threaded fashion - and to quit making stupid synchornization mistakes, race conditions, etc. If anything, as a programmer I welcome these new requirements, as it helps me differentiate myself from less skilled programmers. Like everyone else, these game developers are going to have to learn to cope.
There have been a lot of posts in the 360 threads about how the choice to use DVDs for storage (compared to Sony's Blu-Ray discs or HD-DVD) didn't matter. Nobody will fill up a dual layer DVD! Impossible! Doom 3 is only 1.5 gigs!
From the article:
"The volume of data in Enchant Arms won't fit into a single DVD. It's an RPG, so we're thinking it would be inevitable that we release it on two discs," says Takeuchi. "But to be honest, that's even looking grim."
Whoops!