The State of Linux Graphics
jonsmirl writes "I've written a lengthy article covering what I learned during the last two years building the Xegl display server. Topics include the current X server, framebuffer, Xgl, graphics drivers, multiuser support, using the GPU, and a new display server design. Hopefully it will help you fill in the pieces and build an overall picture of the graphics landscape."
Conclusion: My experience with the failure of Xegl has taught me that building a graphics subsystem is a large and complicated job, far too large for one or two people to tackle.
Well thanks, Captain Obvious!