Slashdot Mirror


Activision Accused Of Trying To Kill Off Indie Studio

Gamespot is reporting on a lawsuit pending between Call of Duty: Finest Hour developer Spark and Activision. Spark claims that Activision broke the contract they had signed with the publisher. From the article: "According to Spark, the agreement it signed with Activision called for it to make three games, the first of which was Call of Duty: Finest Hour. However, in its complaint, Spark alleges that over the next two years, 'Activision induced Spark into reducing and delaying certain of its rights under the contract by falsely promising that it would continue to partner with Spark to develop the second and third titles in the Finest Hour line, when in fact Activision had already decided to bring the development of the sequel in-house at Activision so it could realize an even higher level of profit on the sequels than it had on the original game.'"

4 of 29 comments (clear)

  1. Looks like yet another reason... by RM6f9 · · Score: 3, Interesting

    ...to support independent (or at least smaller) game makers.

    --
    Take the 90-Day Challenge! http://rwmurker.bodybyvi.com/
  2. A quick (perhaps flawed) analysis.... by Rahga · · Score: 4, Insightful

    I have a feeling that Spark's main goal in doing multiple expansion packs would be to get the consumers to buy into multiple games with similar content, with the next two expansion packs costing a lot less than the first... To which I would have to say... Ugh. Call of Duty fanboys must be even more nuts than Sonic or Transformers groupies.

  3. Re:I didn't know Activision even made games... by MaineCoon · · Score: 3, Informative

    Activision does do development; they own multiple studios, but those studios have their own brand name - Raven, Neversoft, Treyarch, to name a few.

    It's not much different than EA and Ubisoft, except that Activision prefers to spread their people out, and retain a 'studio' name, whereas EA and Ubisoft prefer to group studios together for shared resources under larger campuses.

    The benefits and negatives are different for each: 'boutique' studios like Activision does means there is little room for change at each studio, they will each do 1 or 2 games at a time, tops, and often specialize in the same kind of game (Neversoft doing Tony Hawk, and Raven doing FPS games, for example). The studios and teams are smaller, and there is not much cross-studio tech sharing.

    EA and Ubisoft's style allows for multiple teams and therefore multiple titles at one studio, allowing more options for the people at the studios. Building a larger studio also makes feasible larger benefits like on-site cafeteria, sports field, and a gym. The downside is a perceived loss of 'individuality', but the public seems to care about that more than the employees (I know from personal experience, the benefits at the large companies rocks the socks off anything small companies struggle to provide).

    --
    Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  4. Re:Pretty damning... by Iriel · · Score: 3, Insightful

    And that's the problem with mainstream game development right now. I frequently hear of independant studios being required to sign away all rights to itellectual content as the accepted norm just to get work. If $studio['foo'] won't sell out then $studio['bar'] certainly will because mainstream game publishers want to minimize production/development costs in any way they can to maximize profit. "If you don't want to work for us, we can just make a sequel to another game until you change your mind" is the basic corporate attitude towards hiring video game developers right now, and in a lot of games, it's starting to show.
    </gripe></bitch></moan>

    That's just my opinion.

    --
    Perfecting Discordia
    www.stevenvansickle.com