My Life As An Online Gamer
The BBC is running a story featuring several interviews with hard-core online gamers. The article is in response to China's time limit restriction it plans to put into effect for MMOGs. From a very confused man interviewed in the article: " I think I am addicted. I've got to the stage where I feel that without gaming, I have nothing interesting to do. On weekdays, I game for about five to seven hours a day and in the weekends I will spend 15 hours a day gaming online. I once spent 48 hours in one go at a game. It's crazy, I know. I was at university then and full of energy. "
Explination:
pots, potions in diablo 2.
qeynos = SonyEQ backwards (everquest)
Gelatinous cube (some thing that lived under qeynos actually, but didn't have a good loot)
And I recall some hatchet/tomahawk that rangers liked to camp somewhere around level 25-30. And it was 1 handed if I remember.
I was actaully a wiz, so I camped staffs.
I quit EQ 5.5 years ago.
I got married 5 years ago. Quitting was a prerequisite.
Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
I know, basically every enjoyable activity (with a slight twist of mind even every non-enjoyable one) can be addictive. But there are some modificators to apply for MMORPGS:
1. The +1 Syndrome (aka carrot-on-a-stick)
There is always an desirable item, either in game or social terms, about to be gained by you if you just invest 'a couple of minutes'. Over and over again. And the hunters and gatherers in us love accumulating anything of value, perceived or real.
2. Teamwork
There was a story once, I think even on Slashdot, about the brain and some glands releasing neurotransmitters similar in structure to cocaine, which can be quite physically addictive. Hence the cooperative PvE game is so popular and the lovely term 'Evercrack' isn't too far off.
3. Freedom of aesthetics and personality
The distraction from personal deficits and choice of visual appeal and, within limits, personality. Only few of us are really self-confident in all aspects or ignorant or arrogant enough to not care about our deficits. Online worlds are a welcome escape. And the more immersive they are, the better the escape they provide.
4. Community
People having a hard time communicating and bonding in RL can take advatage of 3. and built some kind of bond online, which as substitutes for a difficult and/or flawed real life can become subjectively important to the playing person, driving them to spend even more time online. There are other factors playing into it, but I think these are among the most important ones.
I concur, with parent, grandparent, and most of all great-grandparent.
There have been times when I've spent 40 hours a week gaming. So what? Okay, fine, that was a little bit obsessive (I had just gotten Counter-Strike, come on now), but the point remains that there are far more who watch 6-8hours of television daily, and more on weekends. There are people who are addicted to drugs (different entirely), exercising, betting (gambling), reading... gaming isn't addiction, it's entertainment. Everyone wants to have a good time, right?
- dshaw