GDCE Keynote on The Future of Games
Gamasutra is reporting on Sony Executive VP Phil Harrison's keynote at the Game Developer's Conference Europe. He discusses where he thinks games are, and should be, going. From the article: "We have to continue to put creativity first, otherwise we will turn into a formulaic industry. It's up to us all to... try to put innovation foremost, otherwise the consumers will go elsewhere. If we're not exciting these eyeballs better than anyone else, people will go watch Lost."
Innovation? Plenty of things to innovated in game design.
First AI: This is hardly developed very extensive in a game. Games with fantastic AI are few and far between. AI has enormous potential and deserves the same attention graphics got.
Sound: Currently we can play near CD quality sound effects in a game. But sounds are mostly used in a linear way: trigger->play sample. There must be millions of ways to use sounds in games and modern PC's have the power to generate sound effect on the fly. Plenty of possibilities there.
2D: These days every thing is 3D. Sure it's handy to use 3D as you can use the hardware to do a lot you'd otherwise needed to do in software, but why don't we see some modern day 2D platform games or adventures?
Contest games: Instead of Yet another soccer game, how about we get something new? zero gravity ping pong in a cube for example. or some sport played in some far away country?
Bottom line is: The game industry needs to take risks again. With other words: we need more independend game developers.