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Highlights from GDCE

Gamasutra has been reporting all week from the Game Developer's Conference Europe, and they've got plenty of interesting wrap-up materials to peruse. Developing for the PS3 covers some of the expectations developers should have when dealing with the cell processor, the PSP 2005 Overview takes a look back at the performance of Sony's handheld, and The Game Design Mashup: What do Grannies Play? takes a lighter look at the development process. From the mashup article: "The theme for the Game Design Mash-up was particularly apt in a development age highly concerned with diversity - devise a game for Granny. Robin laid down the rules of engagement and asked some important first questions: the audience is mainstream, casual, female and gray. How do we reach them? Who is your Grandma? What would she play?"

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  1. Re:PSP Hardware by rohlfinator · · Score: 2, Informative
    "When was the PSP ever marketed as a handheld-PS2?
    In just about every press release Sony has written.

    From Sony's website: "With gaming at the product's core, PSP features graphics rendering capabilities comparable to the leading in-home console, PlayStation 2, bringing an unmatched gaming experience to a portable platform..."