Highlights from GDCE
Gamasutra has been reporting all week from the Game Developer's Conference Europe, and they've got plenty of interesting wrap-up materials to peruse. Developing for the PS3 covers some of the expectations developers should have when dealing with the cell processor, the PSP 2005 Overview takes a look back at the performance of Sony's handheld, and The Game Design Mashup: What do Grannies Play? takes a lighter look at the development process. From the mashup article: "The theme for the Game Design Mash-up was particularly apt in a development age highly concerned with diversity - devise a game for Granny. Robin laid down the rules of engagement and asked some important first questions: the audience is mainstream, casual, female and gray. How do we reach them? Who is your Grandma? What would she play?"
See how they loot!
"Why did they cancel my favorite Sci-Fi show? I downloaded ALL the episodes!"