Are Games Getting Easier?
grumpyman writes "A Tom's Hardware article posits that game are getting easier and less satisfying.
From the article: 'I've had Super Mario Bros for about 12 years and every time I pass that final Bowser stage, I still get a great sense of satisfaction. In contrast, when I conquer a game from this era, I just feel relieved that it's over.'"
Ikuruga.
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I defy anyone to play through all the missions in Worms Armageddon and say they didn't get a rush of accomplishment after the 23'rd and final attempt to fly a sheep through that damned maze.
Alright, my bad. Space opera is a sub-genre of science fiction: more light-hearted, action-oriented, almost a fantasy tale. Much like Flash Gordon, and unlike 2001.
Circumcision is child abuse.
Planescape: Torment sounds like what you're looking for.
Dying doesn't mean dying and plays and integral part of the game. Dying is it's own experience as you're already dead.
Soul Reaver has a slight variation on "death" too.
Ninja Gaiden, or if you're a hardcase, the Hurricane Packs.
Time Splitters: Future also cranked up the challenge near the end, on hard mode, but nothing like Ninja Gaiden.
FPS games are definitely getting harder, as gamers get more skilled at this type of game (on average).
Dig out Doom and give it a try again. I did a while back, and it was almost laughably easy.