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10 Year Anniversary of PS1 Launch

1up is reporting on the anniversary this week of the original PlayStation. For many people the system represents a fundamental shift in consumer gaming. From the article: "PlayStation changed the way people played games--the way they thought about them, really. When Sony launched its console, the gaming industry was bogged down by expensive production, too many competing standards, and crippling uncertainty among the mind-share leaders. In just a few short years, PlayStation rose from that morass to become the undisputed champion of the era, not only taking the 32-bit prize but simultaneously paving the way for a comfortable lead in the following generation."

45 comments

  1. Wow by daviqh · · Score: 1

    And I remember when it came out and I was so excited because of the incredible graphics. Time certainly hath passed.

    --
    Microsoft is like...no, it's much worse.
  2. Still have mine by craters · · Score: 1

    And I still like the games I have with it. Destruction Derby 2 was awesome. I fell out of the console scene (and back into PC gaming) around 97 so I haven't had much interest in the new consoles. Come to think of it, is there any way to play these games on PC yet?

    1. Re:Still have mine by VJ42 · · Score: 1

      There are various emulators around, I can't remember the names off the top of my head, but if you google for it you're bound to find them.

      --
      If I have nothing to hide, you have no reason to search me
    2. Re:Still have mine by craters · · Score: 1

      Will emulators run a standard PS1 CD from a standard PC CD drive?

      Yes, I'll google at some point, but looking for an easy answer. Thx.

    3. Re:Still have mine by SnoopJeDi · · Score: 1

      Bleem! is the only thing I've ever used, but that was back before ps2 came out, and it wasn't free. It has since been discontinued, but a clever amount of googling may find you a copy. Not sure if you could find a real, free beer full version, but that's up to you to decide. PSEmu Pro looks like a respectable, free beer emulation program, but I'm not sure about that one.

      PSEmu Pro and the Bleem! Demo, along with a few other emulators, can be found on rom-world.com

    4. Re:Still have mine by theclam159 · · Score: 1

      ePSXe (Google it) will run PS1 games off of a regular PS1 CD. It's run pretty much everything I've thrown at it, although a few games require some searching around for specific settings.

      Plus, it's nice to run PS1 games at 1400x1050.

    5. Re:Still have mine by SScorpio · · Score: 1

      Well.. the short and easy answer is "YES!!!". PS1 CDs and even PS2 DVDs are just normal disks that are reable in your PC.

    6. Re:Still have mine by 2008 · · Score: 1

      Yes, but I've read that they aren't engineered to handle the stresses of a high-speed drive so I'd copy them to CD-Rs or the hard drive. I've used my original PS1 discs in my 24-speed drive with no problem (using ePSXe), but they could shatter in a 52-speed.

      See cdexplode, at the bottom.

      --
      I quit!
    7. Re:Still have mine by bhtooefr · · Score: 1

      ePSXe - the actual emulator - http://www.epsxe.com/
      scph1001.bin - the ROM image - use Google
      A video plugin - the ePSXe site lists the ones you should use, but on a modern GPU, Pete's OpenGL will work nicely. If you've got an OLD GPU, the PeOPS Soft GPU will work.

      The ePSXe tutorial will tell you how to tie it all together...

  3. How is anything different? by frederec · · Score: 5, Insightful
    "When Sony launched its console, the gaming industry was bogged down by expensive production, too many competing standards, and crippling uncertainty among the mind-share leaders."

    Too bad nothing seems to have changed. Articles about the massive expense of making next-gen titles are common these days. Arguments over either DVD, HD-DVD, and Blu-Ray or the differing architechtures of the PC, PS3, and XBox360 are also common (haven't heard much about revolution coding). Uncertainty also seems rampant, if you count that by all the sequels and cheap licenses that come out. But I feel that just like the other issues, the creativity/sequel issue is no more or less prevalent now than any other time in console life. No, what the PS1 did what is propelled games into the mainstream. Though it's awful cliche, the PS1 made it cool for the MTV crowd to play games.

    1. Re:How is anything different? by MBCook · · Score: 2, Informative
      As for the "expensive production", I don't think they meant games as a whole, but copies.

      Before the PlayStation (and Saturn, which never took off in the Sates and ended up a black sheep in my opinion), games came on carts. SNES carts, NES carts, Genesis carts.

      Carts cost money. While back then it may have cost 10 cents to press a CD (just a guess), it cost $10 for a cart (again, a guess). And the more memory you put on, the more expensive the cart (remember the ads about how much data was packed into Donkey Kong Country?). With a CD, it didn't matter if you put 50 megs or 650 megs on, it cost the same.

      You press a CD, then you sell it.

      You burn the ROM chips for a cart. Then you make the circuit boards. Then you solder the two together. Then you add the little battery for saved games. Then you put in in the plastic cart. Then you label it. Then you sell it. Did I mention that Nintendo did all this so you had to pay them to do it?

      The difference is in where the expense is: at the front (design, programming, etc) or the back (production). Not that making games was dirt cheap back then.

      But for the rest of your point, you're right. Too many standards today? Yep (PS, PS2, GC, XBox, NGage, DS, GBA, PC, Mac, and anything else). Crippling uncertainty? Yep (but... that game is... new! We can't do that.... what if it doesn't sell? Just make Madden 2006 and Generic FPS 7 instead).

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:How is anything different? by AsiNisiMasa · · Score: 1

      Agreed.

      The only standards the industry has today are in their software. If I have to sift through one more FPS at Gamestop, I'm going to start shooting in real life.

      --
      Help a student gain some exp. http://www.halovariants.com/touchup/index.php
    3. Re:How is anything different? by Ma�djeurtam · · Score: 1

      Carts used to cost money, that's a fact, but OTOH, piracy was uncommon. When the CD media came, it was cheaper to produce, but (no stats here, just a wild guess) one can assume that what they won by going CD, they lost it because of the support being so easily duplicable.

      That's probably why Nintendo never came with a CD console and when they did, those were these tiny CD's (DVD's?).

      --
      Instant Karma's gonna get you, Gonna knock you right on the head (John Lennon, 1970)
    4. Re:How is anything different? by PhotoBoy · · Score: 1

      Ha, just what I was about to post. The PS1 made gaming cool, but it also started the trend of shallow franchises being endlessly rehashed into sequels.

      As much as I enjoyed gaming on my old PS1, I don't know whether to look back on it fondly or as the catalyst of the mediocre and unoriginal franchises we get today...

    5. Re:How is anything different? by bynary · · Score: 1

      The only standards the industry has today are in their software.

      Could you please clarify? My initial reaction was incredulity. If you provide some actual examples I may not have to provide a rebuttal.

      --
      http://www.bynarystudio.com
    6. Re:How is anything different? by AsiNisiMasa · · Score: 1

      I mean the games they produce, not the development software. I'm just bothered by the lack of creativity in most games today. Sure you get the oddball like Katamari or Pikmin, but they are few and far between. Most games are just re-releases of last years big hitters. Take for example, every sports game ever. They only change dramatically with a change of platform, and even then it's questionable. Mostly you just get another game like that or the old FPS or RTS with new graphics and sound.

      --
      Help a student gain some exp. http://www.halovariants.com/touchup/index.php
    7. Re:How is anything different? by bynary · · Score: 1

      I agree wholeheartedly. Innovation is, for the most, dead in the gaming industry.

      --
      http://www.bynarystudio.com
  4. "Expensive production?" by JHromadka · · Score: 2, Insightful

    I thought people were bitching because it costs millions of dollars to produce modern games, and small independents couldn't afford to get into the action. Seems like that was better 10 years ago, not now.

    --
    "The objective of securing the safety of Americans from crime and terror has been achieved." -- John Ashcroft
  5. Bleh. Just fuggin' Bleh. by Rod+Beauvex · · Score: 0, Flamebait

    Sony and it's Playstation did for gaming what AOL did for the internet and cartoon network did for Anime. They all let the unwashed masses of sheeple into a place where the did not belong.

    1. Re:Bleh. Just fuggin' Bleh. by FlipmodePlaya · · Score: 1

      Uh, I think the SNES did that first... and the Genesis... and the NES... and the Atari 2600... and the PC. I wouldn't disagree that the PSX extended the 'mainstream invasion', but it certainly didn't spark it. Because the game industry has been growing, you could say that each generation of consoles had that same effect: the PSX was in no way unusual in that regard.

    2. Re:Bleh. Just fuggin' Bleh. by MBCook · · Score: 2, Insightful
      I know this got marked troll, but I agree. The PlayStation was the first console that wasn't seen as "for kids". I suppose the Saturn wanted to be the same thing, but the PS was the more successful of the two in the sates (by far) so it gets the credit.

      As much as people may hate AOL (I do), they got more people onto the internet than anyone else (whether that is good or bad is up to you). You may not like Dragonball Z or some of the other things that Cartoon Network shows/showed, but for many people that was their first exposure to Anime (my was from the Sci-Fi channel, but they were a close second). Whether that is good or bad is up to you.

      I agree that the "unwashed masses.. where they did not belong" part is a troll, but the PlayStation was the system that made gaming "cool" for adults (you can argue whether that was the system, the games, or just that was around the time many games who were raised on NESes became adults). It wasn't targeted exclusively at kids.

      "PlayStation" has become the new "Nintendo". It is the word people use when they don't know the right one to describe video games. In the early 90s that seemed unfathomable. But I guess Nintendo took that title from Atarii.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:Bleh. Just fuggin' Bleh. by Red+Flayer · · Score: 1

      Sorry for feeding the troll.

      "[Sony] let the unwashed masses of sheeple into a place where the did not belong."

      I beg to differ -- they created their own market while expanding the current market. Upset with the intrusion? Without it, you wouldn't have anywhere near the variety of games we've seen in the past decade.

      The technorati that you feel was violated, that was "opened up" to the unwashed masses -- it's still there. It's called PC Gaming, and if you bemoan the lack of quality titles, how much worse would it be without the giant market for gaming in general?

      There is no reason you can't still have your elitist attitude, because you like the underground games, or whatever -- but there is also no reason that the "sheeple" shouldn't be as into their version of gaming as you are into yours. Who knows, maybe the next great developer will come from the younger sibling or child of one of your "sheeple."

      High horse -- get off it.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  6. What is the article writer smoking? by Digital+Vomit · · Score: 3, Insightful
    PlayStation changed the way people played games--the way they thought about them, really.

    The article just reeks of Sony fanboyism. Sure, the PlayStation was a successful 32-bit console when it appeared near the end of the 16-bit era, when the SNES and Genesis roamed the land, but the writer makes it sound like the PS1 was some sort of monumental occasion worthy of inclusion in the Civilization tech tree (Computing --> PlayStation --> Cure for Cancer).

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  7. Linux on the PS1? by Saiyine · · Score: 1


    How is that nobody has tried to port linux or the *BSDs to this console? There have to be millions out there, waiting for an excuse to be used.

    What did happen to "Runix"? Did it even existed?

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    1. Re:Linux on the PS1? by SnoopJeDi · · Score: 1

      Not sure about porting myself, but Runix can be found at http://www.runix.ru/ (albeit, of course, in russian)

    2. Re:Linux on the PS1? by Anonymous Coward · · Score: 0

      The PSX had only 2 Mb of RAM, which is probably not enought to run any of those OSes

  8. I'll Never Forget That by MBCook · · Score: 1
    I don't think I'll ever forget that. I would have been 12 at the time (seems hard to believe). That was the first console that I bought a launch. I went down to my local Toys 'R' Us (remember when they were good?) and went straight to the big glass case that they kept all that kind of stuff in (they only use little ones at my local store now). I always loved that case because it had all the cool expensive stuff in it.

    Anyway, I couldn't find the ticket to buy the thing so I asked an employee who was just coming on duty who had never heard of the PlayStation (imagine that happening today) and insisted they didn't sell such a thing. I had to show him the PS in the display case to prove it to him, but then he made me a ticket I could use to buy it.

    I remember looking at the selection of games and wasn't immediately drawn to anything as a must have game. As I remember there was Battle Arena Toshinden, Tekken (something), Ridge Racer, and a few others. I bought Ridge Racer and BAT. A bit later I bought Rayman when it came out.

    Ridge Racer I had never heard of, but I LOVED that game. Battle Arena Toshinden was a fantastic fighter (that was the first "3D" fighter I ever really played, even though it wasn't really 3D) and that was tons of fun. My brother and I got tons of time out of that.

    Still ran until I sold it about two years ago when I was cleaning things out. Got TONS of hours out of that system.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:I'll Never Forget That by Anonymous Coward · · Score: 0

      Nice story -- I think many of us have fond memories of hundreds of hours spent on a favorite game(s).

    2. Re:I'll Never Forget That by Gogo0 · · Score: 1

      I don't think I'll ever forget that. I would have been 12 at the time (seems hard to believe). That was the first console that I bought a launch...

      No offense, but isnt this the first console you could have bought at launch? You would have been around 7 or 8 years old for the SNES's launch, and 5-6 years old for the Genesis.

    3. Re:I'll Never Forget That by MBCook · · Score: 1
      No, you're quite correct. The SNES came out while I was a gamer. The Genesis, GameBoy, and GameGear came out while I was a gamer but before the PS.

      But before that, I didn't have any money to save up to be able to buy a console. I had to beg for months to get an NES (check), beg for months to get an SNES (check), beg for months to get a GameBoy (check). I bought myself a GameGear later after the price came down and it had been out for a while, later got a Genesis for my birthday (2-3 years after launch).

      I knew about the SNES launch ahead of time, but I couldn't afford one. The PS was the first console I knew the launch date of and was able to save up for and purchase at launch.

      PS: I was only 5-6 when the Genesis came out? I didn't realize that. I guess I think of myself as becoming a gamer with the NES even though it was released when I was.. what... 1? I got in on the tail end of it, but I guess it doesn't seem like that to me.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:I'll Never Forget That by Gogo0 · · Score: 1

      According to wikipedia the genesis came out in the US in late '89.
      It sounds like you were born just in time, any later and you could have missed all the good stuff ^_^

    5. Re:I'll Never Forget That by MBCook · · Score: 1

      Yup. I've though about that before, and that is kind of how I feel. I was there at just the right time for the SNES (which was a golden age in many ways), but I was there early enough to have an NES for two years or so before that.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  9. Poor launch by FadedTimes · · Score: 1

    I remember all the hype, but once I got a hold of Ridge Racer and Battle Arena Toshi.. I was quickly disapointed. Also the first games were released in those god awful Sega Saturn CD cases. I didn't really start to like the PS1 until Resident Evil, Tekken 2, Doom, and also got addicted to Demolition Derby.

  10. Wait, I remember more! by MBCook · · Score: 1
    I remembered more after reading the article. I had forgotten about the "U R Not (red) e" campaign.

    But the thing that the article really reminded me of was Jumping Flash. I loved that game and it's sequel. You played inside the Rab-bot (giant robotic rabbit) and jumped around in true 3D and shot and enemies and collected carrots and... something. It sounds kind of dumb but the game was fantastic (just a weird premise).

    I discovered that game from the demo disc that came with the system. I still don't understand why they don't do this anymore. There was a little demo of it on the disc and I played that one level over and over and over until my local stores finally started carrying the game after it came out.

    Not only did you get that demo disc, you also got a tech demo disc with things like showing tons of colored cubes (all the colors it could render), bouncing balls, a large walking T-Rex you could make growl and rotate around (to show off high poly counts, I think) and other such things.

    But then there was the controller I never bought. On the box of the original PlayStation were pictures of games and peripherals you could get. One was a cool double-joystick. I didn't know what games it would be for, but I thought it was very neat. I kept waiting for that to come out, wondering what it would be used for. It never did come out, and about a year later I remember seeing a PlayStation box and they had changed the picture (it had obviously been canceled).

    Of course, the PlayStation had innovations. It was TINY. I remember getting the thing home and being surprised how small it was. It was the size of a magazine which seemed unfathomable for some reason (although I suppose the SNES was about the same size). Maybe I thought that after seeing the large black brick that was the Saturn (I loved those "Theater of the Eye" commercials). The memory cards were a great idea. SNES games didn't need them, and the Saturn and Sega CD had built in memories in the system. You could backup to a memory cart, but it wasn't like the PlayStation where you could take your game data to someone else's house and you could BOTH have your data to play with (for a Saturn you could only have one cart, so only one player's data).

    What a great system. Hard to believe that's 10 years old. So many great games too. The ones mentioned above, FF VII and IX, PaRapper, UmJamma Lammy, Crash Bandicoot (when it was good), Ape Escape, Ace Combat, and so many many more.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Wait, I remember more! by HAKdragon · · Score: 1

      The Sony Dual Analog stick did indeed come out, atleast in Japan anyway. I can't vouche for a North American release, but here is a link to an auction on eBay for the Japanese ones. Supposedly Ace Combat 2 and Armored Core have support for setup.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    2. Re:Wait, I remember more! by MBCook · · Score: 1
      YES! That was it exactly! To tell the truth I had never though about that possibility, but it does make perfect sense that it existed in Japan and they never brought it over. It always seemed weird that they would make the thing and market it on the box and everything if it was never going to be sold.

      Thanks for the info.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  11. "Will Nintendo survive?" by Anonymous Coward · · Score: 0

    Third to last line of the article. Let's see...they make more profit than Sony and MS games divisions combined, and make more profit than Sony as a company. Oh yeah, and Revolution will launch with something like 1500 games (estimate based on combined NES, SNES, N64, and gamecube libraries). That probably won't hurt either. Also, don't forget that the current best-selling console is the Nintendo DS, and there are almost 100 million GBA consoles at large still.

    WILL NINTENDO SURVIVE?!?! The answer is yes.

  12. Lots of games, few were good by hal2814 · · Score: 1

    As much as I was stoked to get the PS1, after a short time I only had a few games I played regularly: Madden series, GameDay series, Jet Moto (only 1, NOT 2 or 3), and Twisted Metal 1 and 2. I was very disappointed at the utter lack of 2D platformers. I've just never been a fan of the 3D platformers like Tomb Raider and Crash Bandicoot (and I really wanted to like Bandicoot after his awesome Pizza Hut commercials). If I remember correctly, Sony really discourged 2D development. Whatever the reason, the PS1 ushered in a 3D revolution even if it was a bit premature.

  13. Mod article Flamebait by MMaestro · · Score: 1
    Originally released: 1991


    Nintendo's 16-bit Goliath was entering a twilight of late-life masterpieces when PlayStation launched.

    Wtf? The SNES is released roughly FOUR years before the PS1 and they say it entered 'a twilight of late-life masterpieces'? Final Fantasy 3US/6JP was released the year before ('94) followed by Chrono Trigger ('95) and were arguably two of the most successful games of the system. If anything Nintendo's SNES was ENDING its life by the time the PS1 was launched. (Yoshi's Island was really a final 'tech demo' if you will of the SNES's hardware when you really think about it.)

    This whole article is riding on the failures of every other company (Nintendo, Atari, Sega) while writing off their successes. N64's z-trigger, analog stick and vibration and Dreamcast's controller design and built-in modem and online gaming for the masses being the biggest high points. Nitpickers could probably throw in some more, PS1 starting the overly long and overly used FMVs, horribly pixelly graphics even into PS2 games, a largely copy-cat controller design and the beginning of selling what should be standard accessories (memory cards that only holds 16 slots? 8 frikin MBs memory cards for the PS2?!)

    1. Re:Mod article Flamebait by KillShill · · Score: 1

      8MB cards (flash memory) for about 50 times the price of regular flash memory.

      that's another way they rip off gamers.

      why the hell can't they include a standard compact flash (none of that bastardized DRM cards, like insecure digital and magic gate memory stick) drive?

      just an aside, have you seen the "magic gate" words emblazoned on the sony memory sticks? as if it were a beneficial feature.

      i suppose calling it "Digital Handcuffs" wouldn't be as popular among the "consumers".

      --
      Science : Proprietary , Knowledge : Open Source
  14. What are YOU smoking? by oGMo · · Score: 2, Interesting
    The article just reeks of Sony fanboyism.

    It does? The majority of the article is simply a summary of events between Nintendo and Sony leading up to and through the the PS1. How is that fanboyism?

    Oh, I forgot, anything on slashdot not denigrating Sony and the Playstation is Sony fanboyism.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:What are YOU smoking? by Digital+Vomit · · Score: 1
      If the article were simply a summary of events between Nintendo and Sony leading up to and through the the PS1, then it would not be fanboyism. It's the fact that the summary of events, along with the idiotic comments referenced in the parent post, are flagrantly biased.

      Judging from our comments, I can understand how you may have missed it. I'll post a couple for your enlightenment:

      "Nintendo was still raking in the money with the NES but grudgingly accepted that it had to meet Sega head-on if it wanted to remain competitive"

      "But perhaps the Super NES' most impressive feature was its DSP sound chip...And the company that provided this musical dynamo? Sony."

      No, the I recall the most impressive feature was Mode 7. The sound was good, but was definately not touted as "perhaps the most impressive feature of the SNES".

      "Nintendo's betrayal of a Japanese company in favor of a foreign interloper was a betrayal of the nation's unspoken corporate insularity."

      "In other words, everybody ended up a loser...except maybe Nintendo, which was able to maintain control of its precious profits."

      I could go on, but it's late and I'm tired. It is abundantly clear from the entire article that the write absolutely loathes Nintendo. Not quite what I'd call a simple "summary of events between Nintendo and Sony leading up to and through the the PS1". Nintendo, by far, is not a perfect company, but to write that Nintendo was such a horribly evil company while Sony is a pillar of divine grace, as the article writer does, is simply laughable.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    2. Re:What are YOU smoking? by oGMo · · Score: 1
      No, the I recall the most impressive feature was Mode 7. The sound was good, but was definately not touted as "perhaps the most impressive feature of the SNES".

      Touted schmouted. Mode 7 wasn't even used by most games. Developers didn't know what to do with it. Chrono Trigger was the first to use it in the racing context that it was later popular for, after that it was picked up a bit. Those games that made extensive use of it for the majority of gameplay (PilotWings, Super Mario Kart) also had an extra DSP or similar processor in the cartridge to achieve all the effects.

      And mode 7 isn't too impressive today.

      However, the SPU in the SNES was, and is, amazing. It easily rivals the PSX, and even the GBA's SPU is inferior. People use it today for sound synthesis. Regardless of hype, the SNES SPU was indeed its most impressive feature.

      "Nintendo's betrayal of a Japanese company in favor of a foreign interloper was a betrayal of the nation's unspoken corporate insularity."

      "In other words, everybody ended up a loser...except maybe Nintendo, which was able to maintain control of its precious profits."

      I could go on, but it's late and I'm tired. It is abundantly clear from the entire article that the write absolutely loathes Nintendo. Not quite what I'd call a simple "summary of events between Nintendo and Sony leading up to and through the the PS1". Nintendo, by far, is not a perfect company, but to write that Nintendo was such a horribly evil company while Sony is a pillar of divine grace, as the article writer does, is simply laughable.

      Unfortunately for everyone, Nintendo did backstab Sony. I'm sorry they didn't paint a pretty picture to make you feel warm and fuzzy about it. Nintendo is not a "pillar of divine grace" and they do wrong: you're fooling yourself if you think otherwise.

      Nor does this paint Sony as perfect, either; it rightly criticizes their initial games lineup, and shows they can play the hardass by not compromising with Nintendo and turning right around themselves.

      Nintendo was, however, the monopolist IBM of the gaming world back then. They weren't nice to developers, and they ruled with an iron fist. I'm suprised the article didn't mention this more, as it's part of what drove Sony's success (being much more open with developers).

      Of course, I guess actual history would be more Sony fanboyism.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    3. Re:What are YOU smoking? by Digital+Vomit · · Score: 1
      Touted schmouted. Mode 7 wasn't even used by most games. Developers didn't know what to do with it. Chrono Trigger was the first to use it in the racing context that it was later popular for, after that it was picked up a bit.

      Yeah...I'm just going to go stand over here now...

      /rollseyes

      Excellent troll, BTW. You had me going with your first post. The three digit ID should've given it away.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  15. Perhaps by Anonymous Coward · · Score: 0

    are you on mushroom?