Project Gotham Racing 3 Postmortem
Another "Postcard from GDCE" is available over at Gamasutra, this article a postmortem of the title Project Gotham Racing 3. Game Developer postmortems are usually interesting, and always good for at least one insight. From the article: "However, as an ultimate lesson, the Bizarre Creations duo return to an earlier, extremely valid point. When you're making a next-gen game, don't forget that it's not the 'next-gen' which is the most important part but the 'game'. An obvious lesson, perhaps, but it's something that can't be said enough, and something we'll find out the results of this holiday season for PGR3, hopefully."
I still, mostly, love MSR on the DC... I don't love it when I get bumped from behind by some AI driver, who could of simply not hit me, and _I_ loose Kudos over it.
Hmmm...
More like a living will. The game isn't out yet. Maybe we could call it a premortem?
"My God, this must be a truly remarkable corn chip, to be so widely and confidently touted."
Oh, I do like that screenshot.
PGR2 had this problem where the cars all looked plastic. Fake. Like they were barbie doll cars. The problem had to do with the fact they ramped their ambient light up too much and it swamped out the detail on the cars and removed the shading on the side panels.
That screenshot mid-article, if acurate, shows they've learned from their mistake... I like how the trees - but not the sky - are reflected in the metallic chasis, and how the sun catches one edge of the car and shines like a flare. Very good, very good.
Now, it doesn't change the fact I hate the PGR series because I hate kudos oriented racing... give me a street racing game anytime like Midnight Club (III was extremely good!)
Tepp
"Game Developer postmortems are usually interesting, and always good for at least one insight."
This is true. One of the things I miss about my previous job is that they subscribed to Game Developer magazine. I always had fun reading the post-mortem section because it often went into some of the stickier issues of managing a large team to build a game.
Okay, enough babble. Are there other mags out there that do 'postmortem' type articles regularly?
"Derp de derp."
I found this article to be quite interesting. Far more interesting than the price of 360 retailer packages and how many silly variations we can have on xbox live subscription.