WoW Expansion At BlizzCon
The world will get a taste of the first World of Warcraft expansion at BlizzCon, according to Gamespot. From the article: "In the second World of Warcraft Battleplan, which went up today, a Blizzard employee named 'Drake' confirmed the first WoW expansion will make its debut at BlizzCon, Blizzard Entertainment's annual expo. 'I'm very happy to announce that we'll have the first public showing of the expansion for World of Warcraft at BlizzCon,' wrote Drake. 'Attendees will be able to view the work that is going into the project and hear some of the eagerly awaited details.'"
It's been about 3 weeks since slashdot asked the developers of WoW some questions. Any word on that yet?
1) get 4 million people addicted to your game.
2) sell expansion packs.
3) profit!
wait, somethings missing here!!!
dum spiro, spero
I not sure what type of content patches you're used to from other games, but the amount of content that has been in the patches thus have have been very large, at least compared to other most other mmorpg patches.
Some things they've added:
2 new battlegrounds with rewards for various ranks( a third is finishing up testing right now and will most likely be in next week )
2 new non-raid instance (maraudron, dire maul)
A new raid instance (black wing lair, a new one will be added most likely next week)
A honor system along with honor ranks/rewards/etc
2 new outdoor raid boss encounters
Darkmoon faire
If you combined all these patches together they'd probably be roughly equavalent to an expansion.
Personally I think that the amount of new content being released is fine, I'm more concerned with balance issues. As with every game blizzard has fallen into the hole where everything has to be more powerful than the things before it. This itemization seems to have a greater impact on certain classes (those that rely on items more), such as warriors while classes less reliant on equipment are getting left behind.
I'm not pretended it is easy to keep a balance between the classes, or the factions themselves, but I believe at some portion of the time spent on new content should be spent making sure that people play on a more even playing field in PVP (and to a lesser degree PVE).
Now back to the orginal topic, blizzards expansions have seem to be hit or miss. I think the diablo II expansion for example was defintely worthwhile, but the warcraft III wasn't.