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Best Way to Port a Windows Game to Linux?

cliffski asks: "I have a Windows game that may benefit from a port to Linux. It's a complex politics sim based on a neural network, (think NationStates with complexity) and is probably right up the street of many Linux gamers. The problem right now is that I don't have the knowledge or the time to handle a Linux port, myself. What's the best way to arrange for a commercial port of games software to the Linux platform? Is it worth talking to lone enthusiastic hackers about collaborating? Would I save myself a lot of hassle by selling the porting rights to an established Linux games company?"

2 of 67 comments (clear)

  1. Re:Huh? by Time+Doctor · · Score: 0, Redundant

    You sir are unable to recognize a joke, please read timedoctor.org and try again.

    --
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  2. The best way: by Anonymous Coward · · Score: -1, Redundant

    Is to not do it at all. If you do end up porting it, you'll instantly become a faggot zealot who likes to suck dick and take it up the ass. Eventually, the grand-pubah faggot zealot linus whorevalds himself will come around and make you his personal bitch. You'll take it in the ass all day long, swallowing load after load of his steaming pile of crappy codecum. You don't want that, do you?