No Publisher Love For Darwinia
Next Generation has a conversation with the lead designer of the much lauded game Darwinia. From the article: "It sports astonishing graphics and original gameplay elements that weave their way around a decent story. Reviewers like it but, as is so often the case, publishers can't seem able to convince themselves it has anything other than niche market value. We spoke to Chris Delay about the frustrations and challenges of independence and originality..."
this game is pretty bad, but a unique presentation can make anybody looking for some identity through their hobbies like anything. it doesn't really deserve to be embraced by big time publishers and distributed worldwide for eight billion dollars, mostly because it's a junky little game with stunted gameplay and much of the style is derrived from high tech trends, hobbies and mostly only serves to cater to a person interested in mouse gestures' sense of self worth.