No Publisher Love For Darwinia
Next Generation has a conversation with the lead designer of the much lauded game Darwinia. From the article: "It sports astonishing graphics and original gameplay elements that weave their way around a decent story. Reviewers like it but, as is so often the case, publishers can't seem able to convince themselves it has anything other than niche market value. We spoke to Chris Delay about the frustrations and challenges of independence and originality..."
Shareware, as in "download now, pay later if you like". And 20 pounds (30 USD or 30 Euro) is hardly "sharewarly pricing"... cut it down by a factor of 4 or 5 to get it right.
The reason behind my personal opinion of "do it shareware" ? As I said, a game that's FULL VERSION at around 30 MB and has no copy protection... what's there to stop you from downloading it ilegally other than your consicence ? I'd rather see them get 20 shareware donations of 5 euro average than sell 3 copies for 30 euros each.
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Darwinia is very impressive, but I think mostly only to game developers or afficionados. That said, I don't see why they need to get into retail in the U.S.: they are profitable already and they used raw persistence and cohones to get themselves into UK retail.
They've gotten great PR for themselves, and they are able to sell their games directly from their website at essentially 100% profit. They don't NEED retail!
If they ever go out of business, they should be able to land a sweet game job, save up some cash and do it again. They've earned quite a reputation.
If I were them, I would just keep doing what I was doing.
Game Director
Unknown Worlds Entertainment
http://www.unknownworlds.com
http://www.charliecleveland.com