The Rise Of Limited Edition Games
John Callaham wrote to mention a piece on Gamecloud discussing the emphasis on 'special' editions of new game titles. From the article: "Games that have some extras in limited releases have been a part of the industry for a few years now. Just last year limited collector's versions of the MMORPGs Everquest 2 and World of Warcraft were released that were packed with extra stuff, from art books to extra DVDs and more. Electronic Arts released a special edition of Medal of Honor Pacific Assault last fall with lots of behind-the-scenes material and an extra weapon not in the regular edition. Midway released a special edition of Mortal Kombat: Deception last fall with extra content as well as the full version of the first Mortal Kombat game. This fall, however, game publishers are releasing more special editions of games than ever before alongside the 'regular' versions of games and they typically cost at least $10 more and in a couple of cases even more than that."
I see nothing wrong with this. Is someone wants to pay extra so that they can have some artwork, demos, developers notes, previews or "The making of:" videos, let them. If someone wants to leave all that stuff out, and just enjoy a game, that's fine.
I don't mind seeing special limited edition games in stores these days as long as they provide something worth the extra money you pay.
What is really starting to annoy me though is the "Pre-order this otherwise normal version of the game for the same price as someone who doesn't pre-order, but get this exclusive (insert something interesting) that people who don't pre-order the game will NEVER be able to access."
Sure, a reward for pre-ordering makes sense... but people who didn't pre-order it payed for the same content.
Ie.
Order Black & White 2 and receive an Exclusive Creature, The Tiger! You will receive a code with instructions in your shipment confirmation emails. If you choose In-Store Pickup for this game, please contact the store for bonus item availability.