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Final Fantasy XII Combat Info

1up.com has a few precious details on the combat system to be used in Final Fantasy XII. From the article: "The semi-realtime, semi-ATB battle system of FFXII is finally sounding like it's got some real depth now as these new features are coming to light. First of all, a "Chain" system has been revealed. Basically when you keep attacking enemies of the same race without killing enemies of a different race in between, your Chain counter increase. Increasing the counter will lead to getting better and even rare items from the enemies as they fall."

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  1. Re:Noooooooo by Wilson_6500 · · Score: 4, Insightful

    The last "grind" I had to face in an FF game was the entirety of FFVIII, since I had a compulsive need to stock 100 of each new magic for everyone.

    I can't remember the last time I had to grind solely for Gil or XP, and I've just finished up FFVI, FFVII, and (almost) FFIV Hard-type--admittedly, the latter's getting hard now that I'm on the Moon... but, hey, that's what "fast forward" is for.

    The FF grinds I've seen tend to be for rare items or Blue Magic. I guess FFIX's "do this 1000 times to get a more powerful skill" gimmick counts, but I only did that for Freya, and it was only 100 dragons (and I was most of the way there by the time I needed Dragon's Crest to do major damage).

    Unless, of course, you mean the original FF.