Final Fantasy XII Combat Info
1up.com has a few precious details on the combat system to be used in Final Fantasy XII. From the article: "The semi-realtime, semi-ATB battle system of FFXII is finally sounding like it's got some real depth now as these new features are coming to light. First of all, a "Chain" system has been revealed. Basically when you keep attacking enemies of the same race without killing enemies of a different race in between, your Chain counter increase. Increasing the counter will lead to getting better and even rare items from the enemies as they fall."
I honestly have liked the random battle system. It keeps it interesting. As long as they give me a flyable air-ship instead of the point and click system in FFX, I will be happy.
The random battles can add a lot of depth in the mini-games (such as the Monster Arena in FFX). Every change Square makes to the FF series is always met with hesitation, but they listen to their fans and if it sucks not having random battles, then it will be changed.
I'm looking forward to a new installment, random battles or no.