Dissecting U.S. Violent Game Bills
Many reactions to last week's violent games bill. Primotech writes "I first heard of California's AB1179 late Friday night. Like most others, who simply shrugged the bill off as inconsequential, my first thought was strikingly indifferent. Beyond the perfunctory glance, however, it becomes evident that this bill brings into focus and, more importantly, actually probes some of the more serious issues facing the industry. Above all else, examining and dissecting the proposal reveals some truly frightening facts." Relatedly, Shodan writes "Hal Halpin, the President of IEMA, today issued a statement in response to California Assembly Bill 1179, which is on the floor to address the issue of violent videogames." Other states are taking their lead from Illinois and California. KymBuchanan writes "I'm sad to say my state is on the bandwagon, and the charge is being lead by Democrats. From the article: 'Michigan Governor Jennifer M. Granholm has announced that she will sign legislation later this week that will make the sale or rental of mature or adult-rated video games to children illegal ... The fine for anyone caught selling a "violent title" ( apparently defined by the bill as real or simulated graphic depictions of physical injuries or physical violence against parties who realistically appear to be human beings) to minors will initially be $5,000, and can go as high as $40,000 ...'"
Violence is a degenerate form of competition. Imagine that degrees of competition are rated from 0 to 10. 10 indicates degenerate, extreme competition: violence via rape, murder, etc. 10 means "I want 'it' now. Society be damned." Then, we plot the number of Americans exhibiting each of the 11 degrees of violence: 0 to 10. We have a Gaussian curve.
Do the same graph for Japan and Europe.
In American society, the sublimal message in the culture is "Compete to win. Free enterprise. Yeah!". This message shifts the Gaussian curve to the right.
In Japan and Europe, the societies are more paternalistic. Europe is effectively a socialist economy with cradle-to-grave entitlements. Japan is also socialist, but its socialism is not mandated by the state. Rather, Japanese culture is socialist. Firing and laying off employees is very difficult in Japan, and Japanese banks are notorious for funding bankrupt companies just to provide a wage or salary to their employees.
Which society is better? You make the call.
Do any of these bills propose equal penalties for people who show violent movies or tv shows to kids? How about violent comic books or novels?
No? Didn't think so. Harsh penalties are reserved for computer games because anything with the word "computer" in it scares and confuses the authorities.
I firmly believe that there are some people whose morality and upbringing inoculates them against committing violent acts, some who would do it regardless, and some who are borderline cases, for whom the constant diet of violence on TV and in video games (and, who knows, in their real life surroundings) is just the push they need.
Do people who are against video game regulation consider the level of violence in the US acceptable? If not, what do they see as the causes of America's very high (relative to other "first world" or developed nations) rates of violence, and what do they propose to do about it?
Everybody's a libertarian 'till their neighbour's becomes a crack house.
I agree with your view of Europe, but Japan could be viewed as being more competitive than U.S. In Japan, there are far more suicides than any other first world nation (more than double U.S.). And about 1/4 of these suicides are from "joblesses and bankruptcies." You're right in that they don't have much of a "i want it now, society be damned" view, but their view of suicide being acceptable* in the face of economic failure is troubling.
*I'm not saying the society is pro-suicide, but the people in that society are more likely to think (and act on) the idea than in U.S.
Only dead fish swim with the stream...
Ummmm how do you know the parent DIDN'T pay attention to the content and decided there was nothing wrong with their kids playing a game? Just because you do not agree with their judgement does not make theirs wrong.
/. I don't know many geeks that get into bar brawls or beat their wives (hell they wish they had one to worship)... but I run into thousands of them online fraggin my ass off gleefully as I do my best to frag em back.
Cowboys and Indians... theres a game. Kids pretending to kill each other. Not pixels on the screen. Yet most would just poo poo it as quaint and old fashioned. Violent games for kids are nothing new. Tell me would you really rather have your kids out playing a pick up game of tackle football than sitting in the den firing game rocket launchers at game police helicopters? I can assure you which one is more likely to end up with someone getting hurt. And before you say they won't be doing that... take your pick of whatever boys are going to get up to when you shoo them out from in front of the TV. Perhaps Mario will return to the fore but I doubt it.
Ya know, just about every Child in this world is the result of a man fucking a woman and they ALL came out of some woman's Pussy in a gory bloody violent event with screaming cussing and most likely drugs... hell she may even have been sliced open (Ever seen a fresh cesarian scar?) to bring them free. Sure I could pick differnt language to describe that which was less offensive or harsh... but it would mean the same thing. What is this fear of sex and violence? And what is this fear of kids that play video games are so driven to violence? Hell my theory would be that the more they play the LESS likely they are to be violent and more likely they are to be socially maladjusted geeks that grow up to post a lot on
A lot of the kids I knew that were violent growing up were the ones that DIND'T have video games. And to risk sounding like an elitest snob most of them were of the lower socioeconomic strata, but certainly not all. I knew violent little snots all across the social order with families from all walks of life. But it was more common for poor kids, I suspect because being outwardly violent is something valuable for them to have. Kids were violent little snots before video games ever came around. What a shocker they are violent little snots after video games have come about. And its not the games that make them that way. The violence in games is kinda like sex. IT IS WHAT SELLS. Take em away completely and they will still be violent cruel little snots.
And if you don't belive me you to are in denial about your child hood. Now take off those rose tinted glasses and recall how kids treat each other behind closed doors. And no I am not talking about you and your buddies that banded together on your own. I am talking about ALL kids you grew up with in general. How your group treated others and how others treated you. How the social peer pressure in schools created monstrous environemnts that most people can't recall in detail if they try.. and most don't care to. There just are not many people that would care to go back through child hood.... WHY ? Cause kids and being a kid sucks. They are ignorant, mean, cruel little bastards and only through years of patient training do they become good socialble little liars that keep a pleasant face on everything like society preffers.
And yes I agree not ALL kids are such. But most of them are and it has fuck all to do with video games and an awful lot to do with a few million years of evolution to survive in a harsh violent environment. Violence in and of itself is not a bad thing. Many Many good things in this world were accomplished through violence. The cliche example of the over throw of Hitler obviously comes to mind. Does that condone all violence? Certainly not. But I don't see much allowance here for the fact that Violence is a part of our society. I see a mentality of sweep it under the rug... Hide it. At least for the kids... let them keep their illus
I don't ask you to be me. I only ask you not expect me to be you.