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Final Fantasy IV One Of The Greatest Games

Gamespot's series of "The Greatest Games of All Time" rolls on with a look at Final Fantasy IV. Dubbed Final Fantasy II in the states, it was easily one of the best games to be released for the SNES. From the article: "The narrative in Final Fantasy II gripped you and shook you like a rag doll right from the beginning of the game. Your introduction to the protagonist, Cecil, took place on the deck of a military airship that had been ordered to extort a magic crystal from an innocent town (not a very heroic vocation). After his complicity in this war crime, the conscience-wracked Cecil was dismissed from the military and sent on an errand to a nearby town, along with his best friend Kain. Using generic archetypes for characters (like Final Fantasy's White, Black, and Red Mages, for instance) was standard operating procedure in RPGs at the time, but Final Fantasy II went off on a far more interesting tangent."

11 of 53 comments (clear)

  1. Whoops! by radicalskeptic · · Score: 2, Informative

    Actually that links to a news article about some other game. Here is the correct link: http://www.gamespot.com/features/6132899/index.htm l?tag=boxcar_all_features_image

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  2. Slow day? by gordgekko · · Score: 2, Funny

    Apparently a slow news day in the Games section.

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  3. Wow by radicalskeptic · · Score: 2

    I had no idea President Bush was a gamer.

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  4. Final Fantasy Series by Rolman · · Score: 4, Interesting

    Not only IV was an incredible breakthrough that shook and redefined the whole genre, Square kept adding and reinventing the saga in parts V and VI. Though not everybody really liked FFV, it did help the genre advance to what many people (myself included) is the culmination of the FF series: FFVI.

    FFVI had everything that made FFI-FFIV great and none of the so-called flaws of FFV, while retaining its improvements in storyline structure and technical merits, and then went far beyond. It's nice to think Chrono Trigger's was released only months later, with a similar level of excellence.

    FFVII was OK, neat and and even overwhelming for its time, but it started the trend to make RPGs more mainstream-friendly, up to the current marketing and merchandise fests we see today in FFX-2, Kingdom Hearts and the such.

    I like to see the transition this way, FFI-III defined the series. FFIV-FFVI reinvented it and took it to the highest standards, achieved by very few games even today. FFVII-FFIX made it accessible to the masses. FFX and beyond are definitely taking the genre and the series to a new place again, though I'm not sure I like it, I haven't played FF to the end since part X.

    So, yeah, FFIV marked the beginning of the era that ended with FFVI, I certainly agree with it being one of the best games of all time. I hope none ever get remade, only ported like the PSOne versions.

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    1. Re:Final Fantasy Series by Anonymous Coward · · Score: 2, Insightful

      the fault of ff6 was that the story floundered in the 2nd half -- a problem which square would revisit in ff7.

      as soon as you collect the airship in the world of ruin, the story 'stops' and you just run around picking up items, espers and characters (as needed) until you raid kefka's castle. the final battle and the epilogue make up for some of that, but those of us who want to see and experience a story are left high and dry.

      furthermore, because of the nature of magic in ff6, the average player tends to make most of his (or her) characters pick up at least some magic.. which blurs the distinctness of each character.

      nonlinear areas are great for exploration, but there still needs to be something that nudges you in the right direction at times. kefka's tower of oppression isn't quite enough.

    2. Re:Final Fantasy Series by ElleyKitten · · Score: 2, Informative

      FFV was released in the US. It's on Final Fantasy Anthology for Playstation.

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  5. An ancient prophecy! by brandonY · · Score: 2, Funny

    The world is veiled in
    darkness. The wind stops,
    the sea is wild,
    and the earth begins to rot.

    The people wait,
    their only hope, a prophecy....

    'When the world is in darkness
    Four Warriors will come....'
      After a long journey, four
    young warriors arrive,
    each holding an ORB.

    'They shall settle
    In one single massive flamewar
    The answer to which was best:
    IV, VI, or VII.

    1. Re:An ancient prophecy! by Gulthek · · Score: 2, Funny

      Well Ultima IV did introduce the Ultima series in its modern form: to become the avatar of virtue. You guide a civilization onto the path of virtue by your actions. Pretty heavy stuff.

      Ultima VI is a big favorite, the end of the trilogy of the Virtues it started to turn everything you believed on its head. Even more heavy stuff, especially when you found out who the false prophet is and what havoc has been wreaked.

      Ultima VII is the BIG world changer. You now appear in Brittania 200 years after your last visit. The virtues are an archaic religion and people have turned to the new Fellowship cult who follow the Guardian. Many in the cult seem to do good works, but the cult itself insidiously (and unknown to even Lord British) promotes systemic persecution of non-members.

  6. Amazing, but Test of Time? by CasulPoster · · Score: 2

    The proper link: http://www.gamespot.com/features/6132899/ Final Fantasy II (I'm going to use American notation because I am - RPG snobs can shove it) was the game that turned me on to RPGs back when I was a wee lad. For a long time, I considered it one of the best games, well, ever. However, even on the SNES platform, it gets beaten out soundly by numerous other games. Final Fantasy III was similar in many, many ways, but soundly cleaned FF2's clock. You could say that FF2 was better simply because when it came out, it was far more innovative than any other RPG to date - but a better game? I tried to play FF2 on an emulator just 3 months ago for nostalgia purposes - and I couldn't bring myself to get past the antlion. It bored me senseless. Final Fantasy III offers much more depth and MUCH better developed characters. I can name RPGs on the SNES off the top of my head which I think have more emotional depth, better gameplay, were fairly innovative and JUST - MORE - FUN: Earthbound (#1!) Final Fantasy III Chrono Trigger Mario RPG Robotrek Secret of Mana Though I understand what TFA was going for, it is necessarily written through the eyes of a 7 year old boy: "The narrative in Final Fantasy II gripped you and shook you like a rag doll right from the beginning of the game." Please. "In Final Fantasy II, your characters weren't dumb marionettes; they were full-fledged actors and actresses, and they delivered knockout performances." Eesh, something tells me the author didn't bother to go back and play the game for this article.

  7. Final Fantasy : RPGs :: Halo : FPSes by Haeleth · · Score: 4, Interesting

    Final Fantasy IV (II) a pioneer in featuring moral dilemmas and character development? Don't make me laugh. Try Ultima IV, perhaps, which did it all half a decade earlier in 1985.

    Puh-lease. Maybe Final Fantasy IV was something new and special in console terms, but computer-based RPGs were already way ahead, and providing little things like mature themes and non-linear gameplay that the Final Fantasy series still hasn't got the hang of, for all its flashy graphics.

    Don't get me wrong - the FF series is on my "great games" list too, particularly nos. 5-7. Just don't go kidding yourself it ever broke any ground -- because it didn't, whatever its fanboys want to think. Truly Final Fantasy is the Halo of the RPG world.

  8. Cecil=Real Hero by ecumenical_40oz · · Score: 2, Insightful

    The thing that gets me about all these new (post FFVII) RPGs is how they feel the need to create teenage characters the player can supposably identify with. I'm sick of protaganists who wear "sk8er" pants, have gratuitously spiky hair, are constantly moody and speak with modern slang that will sound dated in 5 years. Cecily was a real RPG hero, no acne, no bitching, no hormones. He was a grown man, a professional knight with a steady girlfriend, not a surly teenager halfway through puberty. Please RPG-makers, give me characters that I can be proud to waste 30 hours of my life on.