Sam & Max Ride Again
duck2ducks writes "Adventure game fans had a rough time last year when the eagerly-awaited Sam and Max sequel was canceled, revived, and canceled again. Fortunately, the rights have now been picked up by Telltale Games (currently at work adapting Jeff Smith's Bone graphic novels) - and since Telltale is made up of former LucasArts designers, the dog and hyperkinetic rabbity thing may have found the perfect place to call home."
Sam & Max was my most favorite adventure game ever. I was able to play through it without looking at a cheat guide. So many other adventure games aren't the least bit intuitive.
God spoke to me.
I'm tempted to get the first Bone episode, but twenty bucks for 4-6 hours of gameplay? It just makes me want to look around on eBay instead for the remaining adventure games I haven't played yet.
Wouldn't it be nice if Telltale could team up with DoubleFine to work on this?
FYI, DoubleFine is Tim Schafer's company that he and a few other LucasArts alumni started after leaving LA.
I read in an Interview with Autumn Moon Entertainment (some other former Lucas Arts employees working on an adventure called "A Vampyre Story") that the reason they use 3D characters instead of the beautifully drawn 2D sprites is money. It's a lot cheaper to make one 3D model and define its behaviour than it is to draw every single position a character can have, possibly from different viewpoints.
Besides, it's possible to create quite good looking 3D models if you take the time to do it right - things like cell shaded rendering might help, too.
Still, it's sad, but probably necessary, especially if they don't have huge funds.