Chinese Online Games To Be Worth 1.7 Billion
Now that the Chinese Government is backing online gaming, analysts are predicting the industry to be worth somewhere in the neighborhood of $1.7 Billion by 2010. From the article: "Because of piracy concerns China has been forced to pioneer new business models for video games ... The game market in China is all about online play and charging by usage. There is even a growing market for the items used in games like weapons and characters."
Speculating here that the reason it is pay per use is the lack of long term competetive markets - though they will have them as time goes on. The situation recalls the original US ISPs that charged on a per-hour basis - and then as one raised the bar by offering all-you-can-eat, the others followed suit. By the time MMORPGs had rolled into the market, this was established as the only model consumers wanted to accept.
Or am I wrong?
You think it's going to be that big in a country where you're restricted to three hours of online play per day? I have my doubts.
[GAME]: Mao Zedong and his undead Communist revolutionary army come to your rescue, destroying the evil American capitalist forces and ensuring peace and prosperity.
Lousy joke aside, does anyone think China won't use gaming as propaganda?
I am categorically opposed to gaming that operates on a pay-as-you-go financial model. I want to be able to purchase and own each of games as a complete package. I don't mind paying for expansion packs, but paying per level, per item, or per hour just seems really irritating to me, for some reason.
Communist party hopes to facilitate patriotism among growing gaming community with Anti-Japan War Online.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
As then, piracy is rampant, which provides a disincentive for developers and publisher to enter the market even though it's rapidly growing.
Fortunately (from a developer/publisher) point of view, they have the technology now to make all gaming online only. When you can charge subscription, piracy becomes irrelevant.
It doesn't really matter what model they use - flat-fee, metered, ISP tie in. In fact I expect all these models will be used, and will be appropriate in their own space.
(Subj asks it all...)
1. Make the most addicting online game imaginable and make it to Chinese languages only.
2. Turn all Chinese computer game players into mindless zombies that can't do their day jobs as government sponsored crackers.
3. US/EU maintains world domination.
4. ???
5. Profit!!!
Ummm, Jon, aren't you supposed to be dead...? - Otter(3800)