Chinese Online Games To Be Worth 1.7 Billion
Now that the Chinese Government is backing online gaming, analysts are predicting the industry to be worth somewhere in the neighborhood of $1.7 Billion by 2010. From the article: "Because of piracy concerns China has been forced to pioneer new business models for video games ... The game market in China is all about online play and charging by usage. There is even a growing market for the items used in games like weapons and characters."
Now, they might decide to go the Japanese route. Credit card adoption in Japan is also far below the US, which has resulted in there being a plethora of microcurrencies for use in buying things on the Internet -- you can generally buy them at convinience stores (walk four feet in any direction in Japan and you will hit a convinience store, so this works out fairly well for folks who use it -- I just use my credit card). In the Chinese case, however, investment in making a microcurrency provider is awfully risky -- if someone figures out how to print your microcurrency like they print CD keys thats literally printing money out of your pocket, and there are any number of steps in the distribution chain where they're vulnerable to attack (e.g. at every stage at the Internet, at the end retailer, at the distributor, on the truck from the distributor to the retailer, in the database, etc).
Help poke pirates in the eyepatch, arr.
read this and learn something about that.
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http://biz.gamedaily.com/features.asp?article_id=
some of the largest companies in asia and china are MMO game companies.