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Plotting the Revolution's Arc

Very few things surprise me about videogames anymore. I won't claim to be all-knowing by any means, but there are very few genuine surprises these days. Release dates are known well in advance, endless features and interviews are conducted with developers during the course of a game's creation, and what few elements that publishers try to keep under wraps get leaked to the media by individuals wanting their moment in the sun. Even the big gaming news stories of this past year (Hot Coffee, the PS3 PreRendered Movie Debate) were more frustrating than surprising. Happily, Nintendo managed to pull a rabbit out of their hat. Today's announcement of exactly what the revolution behind the Revolution will be is nothing short of a showstopper. Read on for my reaction to Nintendo's new bid for the brass ring. I know it's already been discussed, but I'll go ahead and say it here for the record. The GameCube failed as a console. Despite the excellent first party games that have been released for it, and the occasional exclusive (Resident Evil 4), Nintendo has definitely stumbled it's way through this generation of consoles. The failure of the GameCube makes this the second generation of console systems where Nintendo has been left essentially sitting on the sidelines. Every time I post a story about someone editorializing Nintendo's death, or how Nintendo will never die, it saddens me a great deal. Nintendo is the company that brought a lot of the people of my generation into gaming in the first place. The Christmas morning I sat down for the first time with a NES controller in my hand was a life-changing moment. If not for smashing evil mushroom people and searching for Triforce pieces in my youth, my life would be very different today. Every flashy Xbox commercial, PS2 exclusive, or can of crap with Mario's mug stamped on it has made the little kid inside me become more and more jaded about the possibilities this industry can offer.

Today, that little kid is beaming. The company that introduced me to gaming so long ago has picked itself up off the mat and looks ready to come out swinging this time around. We've already linked to 1up's coverage of the announcement, but if you haven't read it yet there are plenty of other places to get the specifics. Gamespot, Gamespy, IGN, and Game Informer all have photo spreads, video, and first hand impressions from their experiences with Nintendo's next venture. Commentary is available from CNN Money, Wonderland, Jeremy Parish, The Game Chair, Joystiq, and Next Generation. An interview with Nintendo's Senior EU Marketing director is available on Eurogamer, and if you want to see the announcement firsthand a webcast of the presentation is available.

All of these pieces spend at least a paragraph or two wondering about the future, and with good reason. Within half an hour of the story being posted to the internet there were already lamentations about "the end of an era" and blistering condemnations of the controller as a lark that will fail as badly as the Virtual Boy. Specifically, both the professional media and fan commentaries seemed to center around the reaction that third party developers may or may not have to this extremely intriguing idea. The combination of this new controller style and the mentality that "Nintendo is for kids" may cause the company some problems down the line. They're almost certainly right.

That said, if you've read the description of the Metroid Prime demo you can't help but pause. The mental gymnastics required to use a mouse and keyboard in a First Person Shooter have confounded non-gamers since the genre began. As anyone who's played an FPS on a console can tell you, the two joystick approach gets the job done but is far from intuitive. Attempting such a title on the console is basically out of the question unless you can work at the interface, something a non-gamer is rarely willing to do. Nintendo deftly sidesteps this with an interface that has ties directly into what we do in our everyday lives. Turning your head to observe your environment is already an instinct we posses, so not only will it be easy to explain it will be trivial to do. The natural flow of such an interface opens up many horizons. Shooters are well and good, but the immediacy of the first person perspective is a tempting way to just tell a story. Divorced of its more violent aspects and with an interface that doesn't require years of practice to use, who is to say that our mothers won't be playing something built in the Unreal Engine a year from now?

The FPS is just one example of a genre that we traditionally think of as "hardcore" which could be opened up to non-gamers by an interface that allows the user to interact with a gameworld in a less artificial manner . Real Time Strategy games would be a snap, as you wave your hand and the map moves effortlessly along beneath your outstretched hand. Driving games where you could actually apply your real life driving reflexes. Puzzle games where manipulating pieces is second nature. Sports games that require you to actually swing the bat or catch the football. Fighting games where you can feel a guy get punched in the face. At the end of the day, games are about having fun. Say what you will about their business acumen, Nintendo has always understood that. With the Revolution interface, the company is reaching out to the millions of people who have yet to pick up a controller. Why should those of us who have been playing since that first grey box reached our shores be the only ones who have access to the fun?

This is a risky venture, no doubt about it. If third party developers don't catch on to the possibilities here, if the EAs of the world don't take a chance with the new interface, then Nintendo will be looking at a big problem. This may be the last console larger than the DS we see out of the company for quite a while. If that's the way it's going to be, then I say so be it. Finally, at least, Nintendo isn't just going to sit there and try to imitate the other consoles poorly. Sony and Microsoft are very, very good at what they do. Instead of keeping up with the Jonses, Nintendo is striking out on its own. For better or worse, they've taken steps to expand the field of game players and change the nature of game playing.

The number of games at launch, third party commitment to the console, and the commercial reaction to this departure from the norm will be the only way to determine if Nintendo has made the right call. Either way we can look forward to a generation of consoles that will not only be graphically more impressive, but fundamentally different from the gaming systems we've played in the past. For me, at least, when I pick up the remote for the first time it will be like sitting down again on Christmas morning. I can't wait.

I've had my say ... what do you think? The controller announcement was put up early this morning. Now that you've had the chance to look at it more carefully, is your opinion any different? Most importantly, are you planning on buying one?

4 of 488 comments (clear)

  1. Hopefully innovation *is* what people want. by Godeke · · Score: 5, Interesting

    I found this interesting because it looks like an idea I threw out there long ago: a light gun with a built in joystick for the thumb of your left hand where it supports the gun. This would have allowed the light gun to be used for natural aim while navigating environments with the thumb in an intuitive manner.

    This takes the idea and makes it more flexible (and more palatable to the anti-toy-gun parents out there). The fundamentals are exactly as I proposed, even if the physical form is quite different. Should have patented that idea I guess :)

    The fact it looks like a "remote control" actually may make it less threatening to non gamers, especially if coupled with games that don't require twitch reflexes. Considering this is the company that came out with Animal Crossings, I can see similar games opening up an interesting market. The idea that it spins ninety degrees and becomes a "classic gaming controller" opens another market. The obvious use in first person style games maintains an opening for the classic market.

    If done correctly, Nintendo may bring a larger audience to the table and really tap into those markets that are not well served by the other big consoles. The big concern is how well it will work in more conventional gaming situations. From the descriptions it works quite well and frankly doesn't sound *that* different from an input viewpoint for portability of games *to* the system: it is a fancy analog stick. If it works better than the dual stick inputs for first person games it might even quell the "hard core and insecure about themselves" group that has traditionally slammed Nintendo for being for kids and rejected the system even when games like RE4 came out. Frankly, nearly anything works better than the dual stick inputs on the consoles (yeah, I have learned to cope, but it sucks compared to mouse and WASD) so there is some hope there.

    I like the big N... it is a company that produces games that are fun for parties and families. They still understand that a game should be fun first and then comes the chrome, but the developers have really left them by the wayside this go around. Hopefully they will couple this kind of innovation with a more aggressive use of third parties to round out the library.

    As an aside, I should point out that I own the Cube, two PS2s and an X-Box, along with my PC game collection: I'm aware of the strengths and weaknesses of each platform and library. Nintendo is a company that I have the most *fondness* for (and anyone who complains about games reaching the point of sameness needs to at least recognize that they are doing there best to avoid that fate), Sony the company I have the most games from and the X-Box is my "co-op gaming Saturday" system. Ghost Recon 2: Summit Strike is ready and waiting. My PC is for RTS and other games that elude the console input scheme.

    --
    Sig under construction since 1998.
  2. Re:If that's failure sign me up by cowscows · · Score: 5, Interesting

    Seriously. The only way the Gamecube is a failure is if you compare one set of numbers, total consoles sold. If the only way for a company to be successful is to sell the most of whatever it is they make, then the global economy is going to be in trouble. Fortunately, in the real world, you can make some good money without completely dominating your industry.

    How about we judge the consoles by other means? Owning all three consoles, the GameCube gets the most playtime easily, followed by the Xbox. Actually, the PS2 was at a friend's house, and is now under water courtesy of hurricane Katrina, but I'm not shedding any tears for it.

    Granted, that's just my personal opinion, but I know of a good number of my other friends who feel that way. We're all in our early twenties, we've got some disposable income, I'd say we represent a pretty desirable market segment for a video game company.

    I don't see Nintendo ever dominating the industry like they did back in the NES days. I don't see anyone gaining that kind of control over it. In terms of making Nintendo money, and allowing it to continue to exist as a business, the Gamecube did just fine. In terms of providing a platform on which some fun games could be built, I think it did pretty good too. Oh, and it's even managed to be cheaper to buy than the PS2, which is a year older.

    Go Nintendo, Go!

    --

    One time I threw a brick at a duck.

  3. The Revolution guaranteess at least 2nd place by LordZardoz · · Score: 4, Interesting

    In the off chance it matters, I am a game developer.

    As long as it works without being overly glitchy, they at least clinch 2nd place.

    They are promising to deliver the back library of the NES and SNES already. And you have clean backwards compatibility with the Gamecube, and this will keep the owners of gamecubes happy. And while the installed base of the Gamecube may not be as impressive as the Playstation 2, it is not inconsiderable either.

    So you can get the nostalga buyers. And unlike the DS, I can easily imagine games that would use this tech that I would want to play. This has real possibilities.

    Simply looking around in 3d space is now a resolved issue. Its blindingly intuitive to that purpose, and that alone will make many games much more playable.

    Put a cursor on the screen, and you have a very viable mouse replacement. RTS games become much easier to do. You could probably make HomeWorld playable on a consle. Can you imagine doing that on existing consoles?

    And while the video of people playing games with the controller shoes no shots of the actual gameplay, it does serve one important purpose. The fishing, 'conducting music', and other types of gameplay do demonstrate one thing. This controller will permit gameplay types that simply are not possible right now. And even if conducting an orchestra is not likely to appeal to the 16 year old, counterstrike demographic, it will appeal to some people. It will pull in entirely new sorts of gamers.

    Between Nintendo loyalists and the new players, it can probably clinch 2nd place. And if the 3rd party publishers are intrigued enough to make a serious effort to port their games to exploit this controller, it can likely unseat Sony in the number 1 position.

    END COMMUNICATION

  4. Re:Who CARES? This was done before by sabernet · · Score: 4, Interesting

    I have a powerglove.

    It most certainly did not.

    The powerglove only had digital values for movement: up, down, left, right and center. No analogue movement. It also tracked forward and backwords in a way that it would tie these to existing controller inputs(punch forward as the "a" button in punch out).

    As such, even the general settling of your arm would cause mario to jump off the cliff and force you to re-"center" the PG by hitting a button every 2 seconds. Above that, twiddling your finger to make a button happen was far from intuitive.

    Every demo produced at TGS showed that this interface is smooth, responsive and intuitive to use. Not to mention it looks lke a helluva lot of fun.