Slashdot Mirror


Trigonometry Redefined without Sines And Cosines

Spy der Mann writes "Dr. Norman Wildberger, of the South Wales University, has redefined trigonometry without the use of sines, cosines, or tangents. In his book about Rational Trigonometry (sample PDF chapter), he explains that by replacing distance and angles with new concepts: quadrance, and spread, one can express trigonometric problems with simple algebra and fractional numbers. Is this the beginning of a new era for math?"

6 of 966 comments (clear)

  1. UNSW .. not South Wales by OzPeter · · Score: 4, Informative

    As per the article .. Dr Wildberger is from UNSW, the University of New South Wales .. in friggin' Australia. South Wales is somewhere all together different. But as always people don't RTFA

    --
    I am Slashdot. Are you Slashdot as well?
  2. Re:Don't worry... by RAMMS+EIN · · Score: 4, Informative

    ``Your high school required every student to take Trig?''

    Yes. But then, I live in the Netherlands. Our system is different from the US; instead of (basically) lumping everyone in the same school and making sure they all pass, we send people to different types of high school, based on how they perform on a test at the end of primary school. I went to the highest types of high school, where you get at least 3 years of math IIRC; I took math for the full six years of the program. In the other other types of high school, you get less math because (1) they last shorter, and (2) they tend to focuse more on practical issues than on theoretical ones.

    --
    Please correct me if I got my facts wrong.
  3. Very nice. Makes sense to a game programmer by Animats · · Score: 4, Informative
    Most of the relationships Wildberger explains are well known to those of us who write physics engines, or the more geometrical parts of game engines. Trig functions are too expensive to use in inner loops, and their corner cases are annoying. If at all possible, everything is done with linear operations on vectors, matrix multiplies, and quaternions. These operations not only go fast, they parallelize; all 16 multiplies of a 4x4 matrix multiply can be done simultaneously, and every modern graphics card has the 16 multipliers necessary to do that.

    Wildberger has put a cleaner theory underneath the kind of geometry game engine developers use. This may turn out to be useful.

    Lately I've been doing robot motion planning, which has too much unnecessary trig in it. With enough work, it's often possible to derive a trig-free solution to some of the key problems. Better ways to think about trig-free solutions will help.

  4. Re:Now ... by omega_cubed · · Score: 4, Informative

    No, it would make learning Calculus all the more painful. He admits in his first chapter that the transcendental trignometric functions "cannot be understood without a better understanding of calculus". The same can be said in reverse. His "prettification" of geometry, while simplifying trigonometric calculations, makes general geometry and calculus more difficult.

    For example, instead of working on a Euclidean affine coordinate system, by using "Quadrance" as he calls it, the coordinates would not be translation invariant, and you will be forced to attach a non-trivial measure to make integrals work out. So while the integrand might be simplified in the trigonometric identities, you will end up, instead of integrating over "dx", over something like "1/sqrt(x) dx", which hardly makes the integral any more appealing.

    --
    Engineers also speak PDE, only in a different dialect.
  5. Re:Now ... by bennigoetz · · Score: 4, Informative

    Not to be a pain, but actually you only need exp(ix) = cos(x) + i*sin(x)! Since exp(-ix) = cos(x) - i*sin(x) (just remember sin is odd, cos is even), you can multiply 1 = exp(ix)*exp(-ix) = cos^2(x) + sin^2(x). So the first formula is actually encapsulated in the second, which is ALL of trignometry!

  6. Parent is factually incorrect by Jesus+2.0 · · Score: 4, Informative

    Parent may be "4, Interesting", but nonetheless is factually incorrect.

    He didn't replace distance with angles, nor is one of the two "the fundamental element of trig" - they are together the fundemental elements of (standard) trigonometry.

    What he actually did was that he replaced distance with distance squared and angles with sine squared.