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Game Scripting With Python

P. Staurou writes "There is very interesting article about game scripting with Python over at Sylphis3d.com. It talks about how game engines should be structured as operating systems with actors being the processes. The proposed design is based on a special version of Python called Stackless and already successfully implemented in their own Sylphis3D game engine."

2 of 186 comments (clear)

  1. Re:Lisp instead of Python by hungrygrue · · Score: 4, Insightful
    P.S. I really enjoy thinking of Python users eating shit on their compiles withe parser trying to determine what mystical combination of spaces and tabs results in an indentation.
    Ignoring the obvious fact that Python is not a compiled language anyway, why would you be mixing tabs and spaces? Maybe you need to find a better text editor if you aren't able to expand tabs. http://www.vim.org/
  2. Python is nice but consider LUA for game scripting by Anonymous Coward · · Score: 5, Insightful

    The game company I work for does cross platform console games for XBox, PS2 and GameCube. We use LUA as a scripting language. LUA is a small clean language with simple but powerful syntax. The run time memory footprint is pretty small (~100 kB) which is great when your writing your game for a console with less than 32MB available.

    If you are thinking about scripting languages for your games consider LUA. http://www.lua.org/