Talking 'Bout A Revolution
Now that the weekend has passed, folks from all over have had their chance to speak up about the revolution behind the Revolution. Hugh Williams writes "The blokes at Next Generation decided to ask a bunch of game designers, media and analysts what they thought about Nintendo's new Revolution Controller. Some were a little skeptical. Others were downright in love." Additionally, Heartless Gamer writes "Heartless Gamer blog has initial comments up regarding the Revolution controller, but more importantly comments on the various reactions around the internet regarding the controller." Finally, LATRINE! writes "Whether you like it or not, the Nintendo Revolution is on the way. Brittlefish has an article discussing some of the challenges Nintendo will face in gaining acceptance in the market."
The genius over at Lost Garden keeps falling under the radar. He consistently has the best articles on the net. His piece on the revolution, and Nintendo in general, is no different. If you read one thing about the revolution, make it this.
The GeekNights podcast is going strong. Listen!
In the second link, what they thought about Nintendo's new Revolution Controller , scroll down the page and find the comment from Chris Melissinos, who apparently is the Chief Gaming Officer for Sun Microsystems.
Since when did Sun have a games division?
Is that it'll differentiate the console enough from the competitiion. Let's say I develop a game for the revolution which uses the new controller. Not only will it give me new freedom to design the game from an interface standpoint, but it'll also make it virtually impossible to port to any other console without a redesign of the game itself.
So while I'll be able to buy GTA4 for either X-Box 360 or PS3, Metroid Prime 3 will not only be a Nintendo exclusive, but other games by 3rd party developers will become de-facto exclusives since porting the control scheme will be so difficult.
Basically, Nintendo is making itself a unique product so that it's not so much competing as becoming a new good in the market.
-- Political fascism requires a Fuhrer.
Insightful.
I don't know anyone who's 'scared' of gaming controllers like they describe. Everyone is willing to try out a controller, even old people. Of course the results are mixed, but as long as you don't use a Gamecube controller, you get used to it pretty fast.
I think their only problem is not giving the player more buttons and sticks. You want these guys to design games that will not only stand up to the modern market, but also attract non/casual gamers, and you're only giving them two buttons to work with? Good plan there, Big N.
Another, more offtopic theory: Our generation games, right (I'm 17)? So most of the non-gamers are dying off, right? So this leaves Nintendo's plan where, exactly, in a few years?
And you are exactly NOT in the demographic Sony and MS are targeting. This is not a bad thing either, as they are targeting the less savvy "hip/trendy." Anyone with enough brains to see the logic behind your plan is not in their market.
These two new systems are the equivalent of a Ferrari or Lambo. They are mad fast, contain all types of whiz-bang features, look flashy... but have to be driven at 1/3rd their capacity due to road conditions/police/speed limits/weather. The average person (even if they had the cash) would go for something more practical... exactly what you are proposing to do.
I recently traded in a bunch of PS2 titles on a GameCube and Mario Party, Donkey Konga 1&2, and a few other titles and paid $6.00 TOTAL. We've had more fun and laughs in the past month than I've had on the PS2 over it's entire lifespan. At some point most gamers see through the hype and glitz and to the reality. All of those same people will be buying a Revolution. Smart consumers are not in Sony or MS's gameplan at all with this launch.
http://teasphere.wordpress.com - A little spot of tea
Just over a month ago we picked up a copy of Super Monkey Ball Deluxe (SMBD) and have fallen in love with the mini-racing game (think Mario Kart, but you're a monkey in a ball). The game is wonderful! My wife and I can play together (or more accurately, against each other), the controls are very simple to learn, and we can play in short bursts. We've played SMBD every night since we got it, and we're still having a blast.
So here's the problem, we can't find any other games like it - racing games are too focused on photo-realism and don't support the under-dog (it sucks if you're in second place and have to wait for the person in first to make a mistake - missiles and bombs make the game much more interesting for everyone involved), FPSs tend to have a high learning curve and shooting people tends to turn off potential gamers, and fighting games tend to go overboard on the gore and have an extremely high learning curve. I never thought I'd say this, but I'm seriously considering putting my Xbox in the closet and replacing it with a Game Cube (and Revolution when it comes out). I want to play games with my wife. My wife wants to play games with me. I want to have people over and be able to play games with them, even if they've never touched a console before. Seems to me, Nintendo is the only company that gets this.
Actually... Ummm...
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http://www.gyration.com/intl/uk/pr-nintendo_uk.ht
He's not saying Nintendo uses crappy graphics or a limited art budget to cut costs of games- he's saying that as competing budgets within the same genre sprial upward, Nintendo does the sensible thing and moves on to make its mark with innovation. And he backs this up by showing that Nintendo's development costs are about half as much as Microsoft's.
You on the other hand, have no numbers, no analysis and no insight other than "Totally false." Things aren't just true because you say they are. He explains why innovation is cost-effective for Nintendo, so why don't you explain why it's not before you go shooting off your mouth.
Metroid Prime and Halo 2 had vastly different budgets. One game took the innovative road and made a new niche genre, and yet the other game had a much higher development cost despite "simply following suit and making a few improvements". See if you can guess which strategy was effective for Nintendo.
Oh, and you aren't a numbers or marketing insider just because you once wrote for Maxim.