Government Love and Hate for Video Games
hapwned writes "Jason Della Rocca, the executive director of the International Game Developers Association, unmasks the hypocrisy of governmental interaction with the video game industry. He expounds: 'Why is it that the cultural and artistic merit of the game medium is so hard to accept? Are games simply too complex for digital immigrants to grok? Why can't they see games for the powerful medium that they are? Is the word 'game' honestly so damaging as to demean the entire creative output of the industry, to reduce it to an empty pastime? Or, are the politicos enacting an entirely different drama where the industry is their hapless whipping boy and the sincerity of their intentions to "save the children" need to be questioned altogether?'"
It's all about the votes. If people are afraid of video games, if they're mad at video games, then it's time to regulate video games. The content doesn't come into play for the people making the decisions.
Against stupidity the Gods themselves contend in vain.
The funny thing is violence in video games suits the government just fine when it is used as a recruiting tool for the military as "America's Army" the video game.
You can't sell a violent game, but the army can give it away for free.