Slashdot Mirror


Guild Wars Hits the Million Mark

-pms-mistletoe writes "Hot on the heels of World of Warcraft's breaking the 4 million subscriber mark, Guild Wars has also reached a big milestone with over 1 million users. The differences and similarities between the two games are marked, especially given Guild Wars' lack of traditional sharding and no monthly fee. Are these large numbers of players signals that the popularity of MMORPGs is growing? Or are the same people playing both games?"

5 of 56 comments (clear)

  1. The best thing about Guild Wars... by BigZaphod · · Score: 2, Interesting

    I'm a casual gamer. Normally I would never go for the MMORPG things, but for a brief time my fiancee and her dad and brother were deep into Guild Wars and I ended up buying a copy so that I could go adventuring with them as something fun to do together now and then. Ironically, this was about the time she was starting to lose interest in the game and she had to go back to school (where she has a Mac and thus cannot play it anyway), so that pretty much never happened. Every now and then late at night I fire up my old Windows PC and login and go killing monsters for a few hours with the CPU characters. I'm not in a guild or anything and I don't go on to play with other humans - it's just a time sink for me once or twice a month. I'm not trying to be the highest possible level, collect the most gold, find the most hidden areas or anything like that.

    The lack of a monthly fee is the ONLY reason I even considered buying the game. Period. I would never pay for a subscription to a game like this as I would never play it enough and, frankly, after a few hours it gets pretty boring. But for that odd time when I don't feel like thinking with a puzzle game or have no side projects I want to do, Guild Wars is a great time waster.

  2. Re:MMO's by Goyuix · · Score: 2, Interesting

    I think you have hit the nail right on the head. I am a Guild Wars player (casuaully, at the very most maybe 5 hours per week) - and it fits me perfectly. The things I like best are, of course, no monthly fee, as well as the MMORPG part is well balanced - there is a cohesive (though not stellar) story that you can follow and lead you through the game, a boatload of side quests, relatively easy (though a bit time consumptive) progress through the game, and of course - you get your own copy of the world while out adventuring.

    Bottom line, is WoW offers many of those same things, but to me the price and relative lack of story from what I perceive, having never played it, are what has never led me into the WoW realm. RPG's have always been telling a story, and let you take a leading role. Not just participation in some alternate reality world.

  3. My friends & I are RPG fans, not MMO fans by mbourgon · · Score: 4, Interesting

    Of my group of gaming f(r)iends, all save 1 have bought Guild Wars. There are several reason for it:
    1) Linear Campaign - there's a complete story. Sure, go into the desert/shiverpeaks/jungle and kill random stuff. But for us it's more about getting from point A to B, explore, and continue the story, than farming. (And I have no idea what "sharding" is, so I'll pass on that for now)

    2) "Instanced": basically, when I step outside the town, it's me and the people I went with. I'm honestly surprised there are other ways to do it. Sure, occasionally it'd be cool to hop on, and join my friends wherever they are, but the fact that we don't have to deal with all the other stuff the MMO people b*tch about is more than a fair trade.

    3) No monthly fee. Hey, we've been playing Neverwinter since it came out. We have a Teamspeak server installed on the same linux box as our Neverwinter server. Almost none of us have any interest in spending 15$ a month on these games.

    4) It's an RPG. Not just click click clickclickclick. You have your 8 skills and your stats, you have to think about where you're going and what you're doing, before you leave town. Hmmmm.... I'm going into an ice cave - better leave my "icy bow" behind. Maybe other MMOs have this, I don't know.

    But overall, for a casual gamer, not an MMO fan, Guild Wars is great. Hop on and play - if your friends aren't on, find some people and go do stuff. I can see the addictive properties (as can my wife). But the hardcore MMO people don't seem to care for GW much, and that's fine. I'd never buy an MMO.

    --
    "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    1. Re:My friends & I are RPG fans, not MMO fans by realityfighter · · Score: 2, Interesting

      And just for clarity, Guild Wars is highly fragmented, but you can jump freely from server to server, and the chat protocol is universal. You won't see everyone in your game world when you walk into a town - just everyone in your "district" (whether these are individual servers or merely instances run on the same server) - but you can change districts to meet up with your friends.

      If you and your friend play in different localities (there are three server "worlds" for Korea, Europe, and North America), you can meet up on the international server. Guilds are also universal. Currently my guild is about half American, half European. In short, you can't see everyone in Guild Wars all the time, but you have access to everyone. Also, it appears that the servers expand and contract districts depending on demand - so if a large crowd show up in, say, Ascalon, the servers stop serving districts in less-popular cities and spawn instances of Ascalon instead. In theory, this prevents the players from crashing the server by congregating in one spot. Pretty nifty setup if you ask me.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
  4. It probably a mixture of both by falcon5768 · · Score: 2, Interesting
    In my FFXI LS, I know of 5 people who play FFXI, WoW, and GW. I myself used to play Lineage and FFXI. I know a lot of people who play FFXI and EVE online or EQII.

    So while yes, games like WoW and GW have opened it up to the masses by toning the game down and taking the challenge out of it (and accourding to a lot of the older generation, the whole point of a MMO), its also a lot of die-hard people who get bored playing one game so they take some time off to play another

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."