Simple 2D Animation Software for UNIX-like OSes
BSDanimation asks: "I want to create slide based cartoon-like animations with speech bubbles and simple programmable 2D effects in a widely accepted format like MPEG or AVI. I have considered using Ming to code a Flash animation, but then decided against Flash and would prefer to stay away from such proprietary formats. Blender seems nice, but is too complex and a complete overkill. OpenOffice presentations seem promising, but I am not sure if it is possible to program effects and speech bubbles in it and export such presentations into a format other than Flash. What free UNIX-like OS based open source software is there for such simple 2D animation that would also allow me to distribute my animations commercially without any licensing restrictions?"
http://ktoon.toonka.com/
Moho is a vector-based program from Lost Marble, and runs on Linux as well as Mac and Windows. It can output Flash as well I think, but wasn't restricted to Flash output either.
http://www.lostmarble.com/moho/index.shtml
I can't give you a full answer, but I can tell you I'm no expert and no skilled artist by any means. I've always been interested in playing around with 3d animation, and downloaded Blender several years ago, when I needed a creative outlet. At first I thought I'd never learn it and nothing made sense to me. Then I bought a copy of "The Official Blender 2.0 Guide" (I guess that probably says how long ago it was!). I started reading through it and was designing 3d objects within a few hours. Once I had a guide to Blender and saw what the intent was with all the strange (or so they seemed to me) way things were done, it make sense and I was able to start working with it quickly.
there have been svg browser plugins for some time; now native svg is included with firefox on ms-windows, and scheduled for inclusion with firefox and mozilla. here are some SVG and SVG animation links for you:
about sean dreilinger
Once I had a guide to Blender and saw what the intent was with all the strange (or so they seemed to me) way things were done, it make sense and I was able to start working with it quickly.
:)
i think there`s nothing more to say about blender than this. the learning curve is somewhat steep, but you can learn it quickly, but only with a manual. but then, it`s left hand on the keyboard, right hand on the mouse, and off you go. never had a better modelling tool. it will get you to your results more easily than 3DS, lightwave etc. even if you`re only doing 2D, or video editing (sound editing excluded).
for me, getting into some other specific tool for the task would take more time than just blendering it in a few minutes. though i preferred the 1.x interface without dropdown menus. and it`s opensource now.
/me big blender fan.