Technology for Capturing 360 Degree Video
Inzite writes "EnterNetica R&D is working on a new spherical video technology for capturing and presenting full 360 degree scenes using a 180 degree lens, by adaptively predicting the camera's surroundings. Video extrapolation techniques have been proposed in the past, but this is the first time I've heard of an entire hemisphere of the video image being "guessed". The article also talks about feature film presentation using fully-immersive video in the future."
Maybe I'm missing something, but the article doesn't explain why they don't simply place two cameras back to back, then use their software to splice the result and apply the correct perspective. All they say about it is that "it's against the laws of physics to take a 360 degree photo. That just seems odd.
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The site's already down, but based on the small blurb ... I don't see how this is possible. You're basically guessing at 50% of the scene, of which the only hints you have are land/sky textures.
If that's all this is about, I've been doing it for years in Photoshop. It's called the Clone/Healing Brush tool.
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...as a director.
I mean, part of the idea of a "film" is controlling the perspectives and what you present to your viewer. Somehow I have a hard time imagining this going past the art-house type movie, because the amount of work that the director has to do increases dramatically. Since you can't be sure what direction your audience is looking it, it would make it difficult to have a feature film in the sense that we're used to it...for example:
Jim: Wow, that guy just robbed a bank!
Sue: What guy? I was looking at those flowers over there.
[Camera whirls around, both get dizzy and throw up since they can't tell where to focus]
I'm being silly, but it just seems pretty difficult. That said, it's a cool technology, and if someone could tell me how they plan to deal with that whole focus issue in the context of a feature film, I'd be interested to hear it.
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My local non-league football team (association football, that is... OK, soccer if you like) has a bloke who films every match using a camcorder, and produces DVDs for harcore fans (of which there can't be that many: 800 is a good home crowd).
I've not seen the DVDs in question, but it seems to me that producing adequate footage of a football game from a single vantage point, zooming and panning on the live action, must be quite a challenge.
It occurred to me that with a very high enough resolution CCD, and a very wide angle lens, one could capture the whole game using static cameras, and pan and zoom in post-production. With a few of these (which could run unattended) you could get very good coverage of a live event, deferring all decisions about zoom levels, pans etc. until afterwards.
What's that you say? Off topic? Er, OK. While a 360 degree capture might not be appropriate for a sporting event (unless you were also interested in capturing the crowd -- since the camera couldn't be in the middle of the pitch), you could use the same technique in other circumstances to capture an event then edit it down afterwards.
I have had an xray/picture taken that was exactly the opposite (I forget what it was, it was my orthodontist who had the equipment... This was probably sometime in the late 80s, so at the time it was probably super high-tech)... I sat in one place, and the camera spun around my head.
So what you are saying, while modded funny, is not too outlandish. You could have a camera spinning around on a motor, and if the frame rate of the video was faster than the motion blur, and it could spin around fast enough to capture enough frames per second, what you are saying would probably work. (Although I would prefer some solid-state technique than to be spinning a camera at 200 rpms).
For it to be truly immersive, shouldn't they be bragging about 4 \pi steradians instead of 360 degrees? One's a measure of a spherical surface area and the other only describes a circle!
Also, why doesn't π or π give me \pi? It seems to work in general HTML... Interestingly enough, & still works (and a handful of others).
Ben Hocking
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