Serious Gaming For Health
TecnaDigit writes "The Games for Health Conference, is being hosted this month by the Serious Games Initiative at the Maryland School of Medicine. The writers at GamEnlight have posted an editorial about the Serious Games organization. The organization has an uphill battle facing them, with the way games are so readily scorned these days. But they recognize the potential for this area as well, and work with honest dedication to develop games for a better, more knowledgeable future. The article also has an insightful look at how the uses of technology and gaming changes as we become older."
A more useful question, it seems to me, is what one gets out of such games. It seems like their "educational" value is limited to demonstrating the correctness of the underlying ruleset, which is to say, the correctness of the developers' prejudices. Passing that off as "learning" seems entirely counterproductive to me.
What I'm listening to now on Pandora...
Fortunately the trend is well established. Thus, I predict that future videogame players will all be lean, flexible, well-muscled, finely-trained athletes able to beat up football players and steal their lunch money.
I play Nerd-Folk!