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Ask The Civ IV Dev Team

On Monday, we asked you for questions for industry legend Sid Meier. Today, we're asking for question to put to the folks behind the technology of Civilization IV. Besides the actual coding and development that went into the game itself, the team has made Civilization IV infinitely moddable through technologies such as XML, Python, and a fully developed SDK. Led by lead designer Soren Johnson, the team will answer your questions about the creation of the fourth chapter in one of the most influential game series out there. So, fire away with your questions. One per comment, please, and keep them topical. We'll pass the ten best questions to Johnson and the team, and the answers will be posted as soon as we have them in our hands.

2 of 384 comments (clear)

  1. Re:Civ Economy by exp(pi*sqrt(163)) · · Score: 0, Flamebait

    Don't forget to add features like securing contracts for your cronies to make money from reconstructing defeating countries, placating your oil hungry population by securing and maintaining oil pipelines that span potentially hostile countries, the ability to impose forms of government and constitutions on nations you invade and manipulating the media in your own country to gain support for overseas actions that might otherwise lower the morale of your population.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  2. Workers by skintigh2 · · Score: 0, Flamebait

    Will the "auto" feature of this Civ be like the last one, in which on a giant map every worker will take 30 seconds to think about what to do (a long time when you have 100+ workers), and then every worker will decide to go do the exact same thing on the other side ofthe planet and take the next 400 years to get there, just to turn around?

    *cough*

    What I mean to say is: will you TEST your product BEFORE you sell it this time, and will any thought be put into the most important unit, the worker.