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Revisiting Sly Cooper

1up is running a feature about the previous two Sly Cooper game titles, underappreciated classics for the PS2. They're examples of truly great platforming for this generation of consoles. From the article: "Sly's emphasis on plot and continuity is one of its greatest strengths, which may be a pleasant surprise for gamers weaned on old-school platformers whose story lines rarely strayed from such gripping territory as 'Bowser kidnapped the princess again' or 'Dr. Robotnik is probably up to no good with those Chaos Emeralds (again).' Unlike the unambitious premises of action games gone by, Sly's narrative feels like a crucial component of the series."

4 of 38 comments (clear)

  1. Not just Sly by jclast · · Score: 3, Insightful

    The Jak and Daxter games tell a decent story and are fun along the way as well. Why are we rewarding that which ought to be standard in a game (decent story) anyway?

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    e2 | LJ
  2. Re:Bowser by SetupWeasel · · Score: 3, Funny

    Are you new here? Everyone knows that Nintendo sucks, they always whore out their characters, and that all their games are for children.

    This post, on the other hand, shows why Sony is so great, how they can artfully use their characters in satisfying sequels, and that they can make games that the whole family can enjoy!

    This link may help clarify things.

  3. Wrong era, wrong comparison by MMaestro · · Score: 3, Interesting

    Comparing video game plots from the Nintendo and/or SNES/Genesis era is like comparing the standards of living from the Middle Ages to the 21st century. A fairer comparison would been to compare Mario and Luigi: Superstar Saga or even Super Mario RPG: Legend of the Seven Stars. (Neither of which revolve around 'Bowser kidnapped the princess again'.) And playing either of the Sonic Adventure games reveals the same thing.

  4. Sucker Punch is more than just Sly Cooper by w0rf · · Score: 4, Insightful

    They had a game for the Nintendo 64 called Rocket: Robot on Wheels that was just a great platformer. It was a lot of fun, and very clever, and the physics engine was just amazing. I wonder if Sly would have been considered a "kiddie game" if it had been developed for the Cube. Rocket was underappreciated in such a manner as that.