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Questioning the Manifesto

Next Generation has a Q&A with Greg Costikyan, discussing the reveal of the ambitious Manifesto Games portal business. From the article: "If you look at almost any other medium there is a way for people to succeed with product aimed at more of a niche audience, with more manageable development costs. But that largely doesn't exist in the games industry because of the narrow nature of the retail channel, which is 'hit big or don't try at all'. My belief is that it possible to be successful with niche product. The technology is there; there are plenty of good games out there; the issue is probably about marketing. The question is, figuring out how to reach consumers and make them aware of it." We discussed the announcement yesterday. Relatedly, Next Gen also has a look at digital downloads from the developer's point of view, and from that of the digital distributors themselves. We took a look at the first part in that series on Tuesday.

2 of 25 comments (clear)

  1. Word of Mouth by mikeumass · · Score: 2, Insightful

    I would say that word of mouth is the most important issue when it comes to how successful a game will be. Sure some games like Doom III and Halo don't really need work of mouth, but take Snood for example. As any recenet college grad knows, that game is adicting, and you don't find out about if from websites or commercials. It is your peers that expose you too it.

    1. Re:Word of Mouth by ConceptJunkie · · Score: 2, Insightful

      I was referring to the GP post. Someone plugged a game. Now it could be just an honest plug from a satisfied customer. I do that all the time. But it also could be the "stealth marketing" you were talking about, and that's what I was trying to imply. Believe me, I have worked with someone in the game industry and have often resisted the urge to do the same thing for his product. I don't want to call the motives of the GPP into question, but the text did seem a little "marketingy" to me.

      --
      You are in a maze of twisty little passages, all alike.