Team Ninja In-Depth
Kimi writes "1up.com had a whole week of Team Ninja coverage the past few days, with exclusive screenshots and a discussion with Tomonobu Itagaki about the Reinvention of DOA. They also looked into DOAX2, Ninja Gaiden 2 on Xbox 360, an exclusive opening cinematic of DOA4, and punky short film created by Itagaki."
What? since I played DOA on the Playstation and Dreamcast, I only saw a button masher. You learn a good combination or two, and spam your adversary, hoping he doesn't counter. This was so noticeable, that I, as a total newbie on 3D fighters, could win around 45% of the rounds just doing this, against my friend, the owner of the game, who had been practicing for weeks before.
If a guy who knows nothing and a guy who does, have more or less the same chance of winning, both of them are just playing a glorified coin toss. DOA is a pointless game. I guess that, if you dedicate your life and soul to the game, you can punish button mashers, but the amount of knowledge necessary for this is too high to make it worthy.
Yes, the graphics are pretty, the girls are gorgeous, and the destructible scenary is interesting, but the gameplay is bad. Period. This is why they did DOA Xtreme Volleyball, because that way they could capitalize what they did best (pretty girls and graphics) and hide their horrible gameplay.
That said, I haven't played Ninja Gaiden. But seeing that another post around points that Itagaki it is just copying ideas from other games and claiming they are his, I don't have too much faith on it.
Itagaki is an asshole.