Best Buy vs. The Game Makers
An anonymous reader writes "CNN's excellent Game Over column brings word that Best Buy has begun selling used games in select locations as part of a test program. If successful, all of the store's 700 stores could begin doing so in the not-too-distant future. Not so happy about this are developers, including Epic's Mark Rein, who resurrects his 'no used game sales' argument, saying 'To have them resell the games, with developers having no participation, that's just wrong. That's just fleecing us.'"
The used game market is way overvalued, margins are huge. Maybe this will make things a bit more reasonable. And the developers have nothing to complain about, reselling something you bought is very clearly defined as fair use in every copyright law ever.
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To have them resell the games, with developers having no participation, that's just wrong. That's just fleecing us.
You already made money on the sale the first time. Regardless of your personal feelings about the issue you have absolutely no rights to money made on subsequent sales. I'm sure your opinion would change drastically if you were charged extra, on top of the sale price, for a used car.
Granted, you probably aren't buying used cars but you get the idea.
What about selling used cars or selling houses? Should the original manufacturer/builder get a percentage of the sale? Of course not. Of course those License Agreements we accept might have some small print stuff in them... Over here in the UK GAME and Gamestation stores have been selling used console games for years. My understanding was that used PC Games were much more legally ambiguous/completely illegal which is why GAME doesn't sell them. However, the Gamestation in my city does which would be pretty good except their whole PC range is about 1/12 of their stock.
'To have them resell the games, with developers having no participation, that's just wrong. That's just fleecing us.'"
Yes, the only fleecing that should be done is first-generation fleecing, where the game developers and distributors get a good chunk of the money before the buyer realizes the game is boring and unplayable.
So why would someone be selling a game? Perhaps because it is no longer interesting to them? Maybe because it became boring to play after a few weeks? Whose fault is that? If the buyer can't even resell the thing without some sort of permission from the game company it sounds like there is less incentive for them to make a "keeper".
Mark Rein has a point about reselling Microsoft Office and how the MS legal department would attack voraciously, while reselling Halo is just fine.
Personally, I like finding older games I missed the first time around. The used game market simply isn't the same market as the new game market, and developers just need to get over it.
It started back in Team Fortress Classic
Great! Now I can choose between pay $10 off the price of a new game for a scratched CD, ripped or missing manual, and no box from EBGames, OR paying $10 off the price of a new game for a scratched CD, ripped or missing manual, and no box from Best Buy!
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That's just fleecing us
And annual rehashes of pre-existing content at full retail price isn't fleecing the consumers? Oh dear. I suppose you'd rather we consider ourselves as not taking ownership of the CD/DVD when we buy it from the store? Would you rather we saw your game not as an item we purchase, but as an experience that one can indulge in for a nominal fee just like those found on darkened street corners? After all, once we're finished with your underwhelming offerings, we would be stuck with something we can't get rid of.
This comment was formatted for readability, but I forgot the line break tags
I know from experience at Gamestop, whenever I buy a used game, despite them having oodles of cases around, they'll never give you one. Even if that's the last one they have in stock, all I ever get is the DVD. I insisted on getting full cases when I bought DDR, seeing as how I was paying $5 under full retail on a no longer made product.
Seriously. This isn't like the NES or SNES days. Who trades in games with JUST a disc?
What happened to the case? Where did it go? There should at least be that. The PS2/Xbox cases should be the most generic freakin cases in the world.
I'll take a beat up case, that's fine, but I'm not paying $5 under retail just because you have a disc. That's what chipped systems are for. Anyone can do that, and go play reburnable ISO's all day long as they get scratched. If I'm buying THE actual game, I expect a case at the very least. New cases are 50 cents a piece (or cheaper in bulk) for chrissake.
This is the paper cited, it's about used books but I wonder if the same arguments could be applied to used video games.
Of course Mark Rein's comments are self-serving greed. But the importnat thing is that when the Big Boxes start selling used games, small local game stores are dead (if they arnt already).
"Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
Ok, having said that, I can see hwo this is potentially a huge blow to the already struggling games industry, at least as far as smaller develoeprs go. Right now there seems to be this boom or bust tendency with games, and if you don't hit one out of the park on the first try there's little chance of getting another shot. In addition huge development and advertising costs can be hard to recoup for smaller companies, and having such a major outlet as BestBuy resell used games makes it even harder for them to make those all-important first-sales.
As a consumer this also worries me, given the used games policy of GamesStop and EB (before it was bought out) we can probably expect BestBuy to buy abysmally low and sell insultingly high. I'm sorry, but when I know a business is making outrageous margins of upwards of 80% (I did RTFA but my personal experience has been that their margins are much better than the 40% quoted) on these used games it sickens me. Basically the consumer is getting shorted on both ends. Will BestBuy reverse this and actually keep used games margins more reasonable? Probably not. Although even a $5 difference in price between them and GameStop would be a blwo to GS's used game income, and I don't doubt BB has the clout and Money to start a price war, however I do doubt that they could overcome the greed of the high margins to truly start one.
In summary to a lot of rambling, I think this could possibly be slightly good for the used games consumer, bad for the games industry, but totally inline with supply/demand economics and doctrines of first sale. I want the games publishers to do well, but if their only recourse is to legislate against reselling of used games (or reselling w/o a cut to them) I have to draw the line, once I own it I can do what I liek with it, including getting ripped off reselling it to BestBuy.
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Nintendo is probably the first of the large vocal companies who figured out how to deal with rentals and used games. For a long time, they were very upset with the american practice of game rentals. Apparently in their home country of Japan rentals and resale are illegal (without permission, presumably). A very nice priviledge, but it certainly draws much ire from the consumers who discover that they're being denied a second-hand market. Nintendo of Japan's wrath was such that they sued Blockbuster, denouncing the practice as unhealthy to the game market (technically, their legal recourse was only reguarding copying of instruction manuals). They've since made up and become good friends, much in the same way that movie companies now tolerate rental stores because they comprise a heavy section of demand for their product. A couple companies have even released rental only versions of their software! I can't recall whether Nintendo themselves has engaged in the practice, although I do recall a Clayfighters game getting such treatment.
Nintendo has come to the realization that the best strategy against the second hand market was to make games that people want to keep. Most single player games outlast any interest the owner has in the game. Eventually, you've collected all the shines, beaten the final boss and found all the secret endings. Nintendo tries to add multiplayer to every game, whether it makes sense (Metriod Prime) or not (Pikmin 2). The other tactic they've taken is their Player's Choice games. Once demand falls off for a game, lower the price to 20 dollars. This pretty much destroys the used game market margins for the games in the list. For all I know, Best Buy could be trying to get their suppliers (Nintendo, Sony, Microsoft) to extract more cheap titles by threatening to sell used games. The test run would then be a method of verifying their estimated profits on the endevor. The used game market becomes a form of blackmail whenever wholesale channels can't meet asking price.
So basically, Nintendo's strategy is to trot out Miyamato to talk about innovation and quality, while quietly fighting the second hand market with every available resource. Whether they succeed on either front is an individual opinion.
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