LGP Opens Beta Test for X2
zborgerd writes "Linux Game Publishing has announced the opening of their beta test for X2: The Threat. X2 was featured on Slashdot last month in LGP's mystery game contest. Linux gamers can apply for the beta at LGP's beta testing site.
Per their usual policy, everyone who pre-orders the game from one of their resellers is automatically qualified to enter the beta test. X2: The Threat is Egosoft's epic space simulation that is often said to be greatly influenced by the the classic games of the Elite series. A third game in the series, X3: Reunion, will soon be available for Windows (and hopefully Linux and OS X as well, if the X2 ports attract a reasonable number of fans on these platforms)."
Couldn't they have chosen something easier to port? And a bit more recent?
The X series (iirc, I could be wrong) uses Direct 3D, porting it would be quite difficult. Surely porting a game that uses OpenGL would at least give the programmers a bit less trouble in porting?
On a different note, I've yet to see any Elite clone equal the greatness that is the Elite trilogy. Here's hoping for the ever elusive Elite 4 that David Braben has been working on since the dawn of time to appear, if at all.
Yup, it's a really great game. I needed a Space-themed RPG fix after EA took Earth & Beyond offline, and X2 was it. I've always enjoyed the genre (played the original Elite on my Apple IIe) and X2 in the tradition of enjoyable games like Privateer 1/2, and the WC franchise to a certain extent. I'm looking forward to X3 and I hope I get to beta X2 on Linux, should be fun. Hope this helps.
Oolite is another free Elite type game. They have OSX, Windows and Linux versions.
..or Oolite as long as you don't use Windows.
Its quite good!
We always take the time to port properly. Often that can mean it takes a lot longer than we would like to do a port, however, we never take shortcuts.
Tux Games. Your complete source for native Linux games.
Technologies. We are porting the Direct3D to OpenGL, we use SDL for some things, GCC is the compiler. ffmpeg for video, openAL for audio.
Tux Games. Your complete source for native Linux games.
No! If you want an open source Elite rip-off, try Oolite. Available for OS X and Linux. See my sig!
Oolite: Elite-like game. For Mac, Linux and Windows
Not at all, we use purely ourown code, and libraries such as OpenGL and SDL. If you follow our company history you will see that I am very very much against any kind of emulation of Windows software on Linux for many reasons I am not going to go into here cos Id be ranting on on this thread for pages (google for my reasons, they are findable, if you are rerally interested).
Tux Games. Your complete source for native Linux games.
Im afraid not, only x86. There are a few reasons for this. Partially because of the size of the market (sorry PPC guys, we will do a port when we can but this one would be a LOT of extra time to get it available for you all and the numbers in this case just dont work). and also for the state of 3D hardware accelleration for linux ppc is in most cases just not up to the job.
We'd love to, but not this time. Sorry.
Tux Games. Your complete source for native Linux games.
While Im not saying anything official here, but it would be a logical assumption that if X2 for Linux does well, X3 will follow some time in the early part of next year.
Of course, Im only the CEO of the company doing the ports, so I may not have all the information, but taking an informed guess, Id say that thats the likely path.
{:-)
Tux Games. Your complete source for native Linux games.
Well, the copy protection we are aiming at is effectively:
A registration key
This does online verification with a keyserver
If the keyserver is not available it simply drops back to being a non-online key system so people without net access can use the game.
You can have as many installs as you like on the same key. However each key will allow you to lock out other users of that key, so sure you can put your key online, but if someone locks you out after you do it, dont come crying to us.
Knowing it is an online protection system some people will try and kill their net connection for each time the game starts, but if people wanna do that then thats fine, its a lot of hassle to keep your stolen copy but we cant stop people 100%. Also some clever people will reverse engineer it and get a crack, we know this, and we cant stop it, there is no way to stop every workaround. Hopefully though, we'll stop most of it.
For the legitimate user, however, it will simply look like: Enter a CD key once. Play the game, forget it. No CD-in-drive required. For multiplayer games (X2 isnt) install copies on your home machines, play away, no locks. We *ask* that people buy one copy per install if they can afford it, but we wont stop people installing around their home if they cant.
The system is one that needs to be tested thoroughly however and we will probably do that in the X2 beta. If it looks like causing problems for users, we will simply release with no protection, as I dont want people having 'issues' with it. Then we'll fix stuff and try again next game beta - till we get it right {:-)
As for people that want to download a cracked version and try it out, and then buy it later if they like it, they can do that too with our cd key system. I funny support that idea, as it means we dont have to ship the game, its much easier for us {:-)
Tux Games. Your complete source for native Linux games.