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Reuse Engineering for SOA

An anonymous reader writes "In most development organizations, software reuse occurs on a regular basis in at least an ad hoc manner. Code is shared across projects in an informal manner. SOA provides the mechanism for more formal reuse. So what are the issues? This article examines some of the challenges associated with the creation and usage of reusable services."

20 of 124 comments (clear)

  1. Ok, I've worked all day and I'm grumpy, but ... by John+Jorsett · · Score: 4, Funny

    Would it kill submitters to expand acronyms? Or give a little background on the "frammazazz project" for those of us who have no idea what it is? I read some of these summaries and am even stupider than when I started. And that's saying something.

  2. SOA is not a magic bullet by Anonymous Coward · · Score: 4, Insightful

    Too many managers are trying to jump on the SOA bandwagon. SOA is basically "runtime" reuse. But there are plenty of valid ways to do code reuse before runtime, hence functional decomposition, OO design, or componentized architectures. Don't fall for the marketing hype about SOA being able to fix every problem that ails you.

    If you have a large company with a bunch of legacy or disjoint applications, SOA could be a great way to solve some of your business needs. If not, then keep an open mind and look for the right solution (and don't trust vendors).

    1. Re:SOA is not a magic bullet by Bill+Privatus · · Score: 3, Interesting

      SOA is not "runtime reuse".

      You know nothing of SOA. You post anon. You don't deserve a rating of 5 - I think "troll" would be more apropos.

      This entire thread is full of FUD - but what's really scary to me is that this is /. where technologists theoretically hang out.

      Yet, perhaps I should expect this kind of closed-mindedness, given how (mac|mike|php|mysql|ajax|...)-fans tend to just let 'er rip when it comes to the chance to blurt out an uninformed opinion.

      Briefly, because I'm afraid I'm passing time in the same fashion as I would at a very, very bad movie - SOA is not going to impact you gamers. Nor you OSX types. Nor you windoze-lovin' 802.11G Cardbus types (you know, the ones Linux won't be supporting for a year or two?).

      No, SOA is changing the business landscape in unbelievable ways. It's evolutionary, not revolutionary. The list of companies is impressive, and growing. And there is no looking back.

      Points:

      1. SOA is not "an API". It's an enterprise architecture. SOAP is an "API". JMS is an "API". Same for HTTP.
      2. SOA does not stand alone, any more than SOAP does. SOA needs analysis (such as "CBM", or Component Business Modeling), and a common fabric (such as "ESB", or Enterprise Services Bus). Both are strongly recommended (read: required --- only fools will sneer at these).
      3. The market is around US$10B this year, and according to Gartner (IIRC), it'll be US$95B in the next decade or so. That's Billion with a B.

      Many companies are approaching this both top-down (CBM & ESB) but I suspect many more are doing it bottom-up (Web Services using SOAP over HTTP or HTTPS or JMS). My last two clients are doing it bottom-up, and they anticipate hundreds of Web Services in the next year or two. Reuse of "Web Services" can be nearly impossible, just as it has been for every technology/approach in the past. Reuse under SOA is virtually guaranteed - because the tools are graphically assembling the underlying services.

      I don't know why I'm moved to post on this thread, usually I just ignore the rhetoric and the vitriol, and read the dozen or so interesting posts on any /. discussion thread that exceeds 100 replies...perhaps it was because I only saw one or two semi-literate or informed opinions tonight.

      Jesus wept! Flame on if you like.

      --
      Redundancy is good; triple redundancy is twice as good! - Me.
  3. Re:Software reuse. by AutopsyReport · · Score: 5, Insightful

    I'm thinking you either work for yourself, or work for a company that doesn't monitor your programming habits. Otherwise, software reuse can be time-saving and is widely used. Even though knowledge of previously written code isn't always passed on to the next developer in such a way that they completely understand it, that usually does not warrant a complete rewrite. Code that is written to be reused, however ambiguous, usually can fufill its purpose.

    --

    For he today that sheds his blood with me shall be my brother.

  4. SOA and other acronyms... by RobinH · · Score: 4, Insightful

    Service Oriented Architecture (SOA), etc.

    In my limited experience, there are a lot of "software methodologies" out there, all claiming to make software better (i.e. more scalable, efficient, better re-use, etc.). Of course it all comes down to modular programming, good documentation, and agreement among the developers in an organization on a plan for how everyone is going to do things so that everyone is on the same page.

    Also in my experience, more than half the developers at any reasonably sized organization are not really capable of dealing with abstractions like SOA, OOP, or whatever. No matter how well laid your intentions are, and how many rules you create, there will always be some new hack straight out of some college course who dives in and gets the job done, but manages to totally screw up the whole system you and the senior programmers had in place. Then it either goes unnoticed until it becomes a problem (when the next change has to be made), or you have to spend half a day undoing the damage they did, and doing it correctly. Either way, the new guy looks like a genius for getting it done in half the time it would have taken one of the older guys, and you look like an inflexible nimrod that's just getting in the way of productivity.

    You want an acronym that works? Here it is: PR (peer review). Find some other smart guys in your company, and team up to review each others' work, share ideas, and build a common set of best practices. Don't let people outside that group touch your code. :)

    --
    "I have never let my schooling interfere with my education." - Mark Twain
    1. Re:SOA and other acronyms... by trawg · · Score: 3, Insightful

      I think you make a good point, but I'd also add that often its not just the crazy new maverick that is running amok and ignoring existing systems/strategies. Doing stuff 'properly' takes longer, and if you're working in a development environment you often get deadlines that can only be described as 'unrealistic'.

      Its a trade off - do you sacrifice ease of maintenance in return for just getting the job done quickly? I guess it depends how long you're staying at the company :)

    2. Re:SOA and other acronyms... by The+Famous+Brett+Wat · · Score: 3, Insightful
      in my experience, more than half the developers at any reasonably sized organization are not really capable of dealing with abstractions like SOA, OOP, or whatever.

      Amen to that. And it's not always the industry newbie who's to blame. There are career programmers who've never worked any other way. And often those code cowboys are considered valuable for their ability to get code working rapidly. What's not seen, of course, is the maintenance nightmare they create in the same stroke.

      --
      proof, n. A demonstration that a conclusion is implied by certain premises and axioms.
    3. Re:SOA and other acronyms... by RobinH · · Score: 3, Insightful

      Thanks, that was an interesting read.

      I feel the same way, but I understand why sometimes we take the ctrl-c ctrl-v approach and modify it. Of course, that's in my line of work where we do a lot of rapid application development of GUI's that talk to more hardened back end code, so the GUI's tend to change too much from project to project to make a completely customizable platform (and don't think we haven't tried).

      What I do find is that if you keep up the lines of communication with your colleagues, together you can pinpoint specific areas where you could create a generic module that could easily be reused in current and future projects, then all agree on an interface spec, and someone goes and writes it (or adapts existing code to do the job). This seems like a decent compromise between writing everything generically vs. the hack it together approach.

      I also find that the highest layer of "business logic" should never be abstracted away, to preserve some form of clarity about what the application actually does. In one case, we have a program that controls 8 different but similar stations (from the same program). I chose to NOT abstract the station into a function block (as it was called in that language), but I did abstract the various components of a station and reuse those across stations. The result was a balance between readability and code re-use. I did this because sometime over the next year or two, at 2 am, someone is going to be looking at that software with a plant manager screaming like a drill sergeant in their ear while they try to figure out what the heck it does and why one of the stations doesn't seem to be working, and if all they see is some multi-dimensional indexing nightmare, then I'll be the first one they call at 2 am.

      Every situation is unique.

      --
      "I have never let my schooling interfere with my education." - Mark Twain
  5. Another resource by karvind · · Score: 4, Interesting
    The posted story has few links in the end. I remember reading another article sometime back and it addresses the issue as well, not necessarily applied to SOA (and article is/was more clear as well IMHO). From this article the main reasons are:

    Organizational impediments -- e.g., developing, deploying, and supporting systematically reusable software assets requires a deep understanding of application developer needs and business requirements. As the number of developers and projects employing reusable assets increases, it becomes hard to structure an organization to provide effective feedback loops between these constituencies.

    Economic impediments -- e.g., supporting corporate-wide reusable assets requires an economic investment, particularly if reuse groups operate as cost-centers. Many organizations find it hard to institute appropriate taxation or charge-back schemes to fund their reuse groups.

    Administrative impediments -- e.g., it's hard to catalog, archive, and retrieve reusable assests across multiple business units within large organizations. Although it's common to scavenge small classes or functions opportunistically from existing programs, developers often find it hard to locate suitable reusable assets outside of their immediate workgroups.

    Political impediments -- e.g., groups that develop reusable middleware platforms are often viewed with suspicion by application developers, who resent the fact that they may no longer be empowered to make key architectural decisions. Likewise, internecine rivalries among business units may stifle reuse of assests developed by other internal product groups, which are perceived as a threat to job security or corporate influence.

    Psychological impediments -- e.g., application developers may also perceive ``top down'' reuse efforts as an indication that management lacks confidence in their technical abilities. In addition, the ``not invented here'' syndrome is ubiquitous in many organizations, particularly among highly talented programmers.

  6. Re:Software reuse. by cpn2000 · · Score: 3, Informative
    I agree that code re-use within organizations is over-rated, but code re-use in the broader scheme of things is absolutely there, and growing. Over the years of doing server-side Java programming, I have come to increasingly rely on the various apache (and other such Open Source) projects to provide everything from XML parsers, to IDEs.

    On the other hand code re-use within organizations is rare, but I think that is mostly a process issue, not a technology one. In my experience product development companies have much better processes to foster such re-use, while non-software companies, where the IT division is more a necessary evil, rather than an asset, do not.

    --
    All you touch and all you see is all your life will ever be ... Dark side of the moon
  7. Same song, different verse by cpu_fusion · · Score: 3, Insightful

    Warning, opinion ahead, intended for discussion, but some may see as flamebait. That's ok; flame me if you want.

    For those who don't know the acronym, SOA means "Same Old Architecture."

    It's a clever way for the folks who brought us distributed objects to resell "new" solutions and consulting. What you have is basically distributed objects, with the design patterns that anyone who had half a brain would have already implemented if they were using distributed objects. In the end, you'll probably end up marshalling all your data around via XML over protocols originally intended for other things, like serving up web pages, maybe getting to implement synchronous semantics over asynchronous protocols (or vice versa), all the while trying to keep things nice and reusable & decoupled, etc.

    And you'll run into all the same problems you would have hit before, except your CIO will be cool with that because its SOA, you know, and that's hip.

    I loved hearing a first rung manager at a bank insist on doing online trading transactions with an external partner over HTTP using XML back in 2000. What a visionary.

    But hey, go ahead and explain to me how SOA solves all the old problems. People who couldn't implement robust services and reusable interfaces using CORBA aren't going to magically have all their problems solved with SOA.

    1. Re:Same song, different verse by Bob9113 · · Score: 4, Insightful

      It's a clever way for the folks who brought us distributed objects to resell "new" solutions and consulting. What you have is basically distributed objects, with the design patterns that anyone who had half a brain would have already implemented if they were using distributed objects.

      Distributed objects were discarded years ago as unworkable. The first EJB designs used distributed objects, where every method call goes over the wire. Since then, J2EE has moved towards coarse grained method calls, but many practicioners still see it as a distributed object. SOA is more document oriented, or data transfer object oriented. The entire mindset shifts towards serialized structs. This results in server and client logic being more cleanly encapsulated.

      Much as the core technical processes of OO can be simulated in most any language, the techniques used in SOA can be applied to most any client server architecture. However, most OO client server architectures (CORBA, RMI, J2EE, XML-RPC) either have distributed objects as their guiding principle or have no guiding principle.

      In short, stating that distributed objects and SOA are synonymous betrays a lack of understanding of the core objective of SOA, which is minimal coupling between server and client. Distributed objects are inherently more coupled than is the goal of SOA.

      Obviously you are right that poor programmers (who are the majority) will still write highly coupled, fragile software. SOA isn't a magic solution to failing to hire skilled practitioners. But to the skilled practitioner, the core principle of decoupling the client and server is a useful guide.

  8. Re:Software reuse. by turkeywrap · · Score: 5, Insightful

    This is exactly why software reuse doesn't happen often enough. I took a class in Software Reuse and Design and I paid attention long enough to gain the following two insights:

    1. Software reuse is hard
    2. It only happens if people want it to happen

    You can build a completely usable system which enables effective software reuse and thus reduces development time, but it won't do a thing for productivity if no one wants to use it.

    Companies can foster an environment of reuse, which helps with Number 2. Number 1? We didn't find a way around that one.

  9. Same old problems by Todd+Knarr · · Score: 5, Insightful

    The big one is simple: "There's no such thing as reusable code, only code that has been reused.". It's very difficult to design code to be reused and get it right until after you've actually tried to reuse that code somewhere else and found all the problems. All code makes assumptions about how it's going to be used, and you usually don't realize which ones are true showstoppers until you go to use that code in a different way and get smacked in the face by them.

    The rest of the problems with SOA are the same ones that've been around ever since someone throught up remote procedure calls. If you aren't familiar with RPC and XDR, what makes you think you won't make the same mistakes and face the same problems this time around?

  10. Not gonna work by Chemisor · · Score: 5, Insightful

    1. Creating good interfaces is hard. Really hard. Most programmers create lousy interfaces that nobody but them wants to use. I know; I've written quite a few of them. Good APIs take thought, creativity, and a lot of effort, none of which are allowed in a typical business environment.

    2. Reusing code will not necessarily save work. See point one for the first reason. The second reason is that it is often faster to reimplement the functionality and then refactor. This generates more code than reusing someone else's library, but may save development time. Saved development time is a good thing in the type of business that is always in crunch time.

  11. Use is better than re-use. by smileyy · · Score: 3, Insightful

    Software designed for re-use will likely never ship, or ship far later than software designed to do something.

    --
    pooptruck
  12. Software use and reuse by Jerry+Coffin · · Score: 3, Interesting
    First of all, I guess the obligatory grouch that this really doesn't seem to qualify as much in the way of news (the cited web page is almost a month old, and it's basically a combination editorial and sales pitch, not an announcement of anything new or revolutionary).

    With that said, service oriented architecture strikes me as little more than the latest in a long string of TLAs so beloved by IT management and such (I.e. PHBs), but with very little in the way of real content behind it. The whole point of pretty nearly any software ever written is to provide some a service a user, so pretty clearly being "service oriented" is roughly as new as dirt.

    Ignoring that, however, and taking web-service oriented software as somehow being revolutionary (even though it's really not) we're still left with a serious question about how in the world this would relate to software reuse. I'm reasonably certain the answer is that PHBs feel a need to sell their PHBs on the latest TLA, and IBM has thrown together a web page that tries to help them in that regard.

    When you get down to it, however, the web page contains virtually nothing in the way of real information. It basically says that reuse is good. Whether you agree with that or not, the fact is they haven't really told you anything about how to facilitate reuse in general, or how SOA is supposed to contribute to that. They cite the usual reasons for reuse not working out well (e.g. lack of education and lack of software suitable for reuse). They go on to give the usual ideas that mentoring, careful analysis, etc., will help yield ideas for software to write that's worth reusing and more ability to reuse it.

    Five years ago this article would have said "XP" instead of "SOA". Fifteen years ago, it would have been "OOP" instead. Twenty five years ago that would have been "structured programming". I wasn't around at the time to know for sure, but my guess is that if you looked carefully you could find something from the 1950's (or maybe even late '40s) talking about how the macro capability of the new assemblers wasn't resulting in as much code reuse as some people hoped, mostly due to 1) lack of education and 2) lack of macros worth reusing.

    To make a long story short, "code reuse" has a long history of over-promising and under-delivering. Now, that may make it sound like I consider software reuse a lost cause, or something on that order, but that's just not true. The fact is that macros allowed some reuse of a fair number of (mostly) relatively small pieces of code, as long as there wasn't too much variation between the uses.

    Structured programming helped a bit more, particularly by helping readability so you might be able to figure out what something did more easily than writing it all over again.

    Likewise OOP allowed more reusability as well. Despite being the newest TLA on the block "SOA" is really little more than modular programming, with the modules in this case being relatively large. There's been a bit of work done on standardizing the interfaces between the modules, so it's a bit easier (at least in some cases) to plug them together, but in software that's pretty much what most architecture boils down to anyway -- designing interfaces.

    Now, having that interface pre-designed (to at least some extent) undoubtedly makes it a bit easier to reuse a bit more software with less design specific to the problem at hand, and that's probably a good thing in general. OTOH, Brooks was right: there probably is no silver bullet, and even if there is, SOA isn't it. SOA will probably provide an incremental improvement over previous methods, at least in a few places under a few circumstances (given the amount of effort that's been put into designing the SOA interface "stuff", we'd better hope so, because it needs to help some people quite a bit to even break even).

    Articles will be published crediting it with saving company X from total oblivion, triumphing over their opposition, etc. Other articles will be published blaming it

    --
    The universe is a figment of its own imagination.
  13. Re:Software reuse. by MikeFM · · Score: 3, Insightful

    No doubt the lack of reusable code is why the majority of code is buggy, bloated, and inflexible. Taking the time to build reusable components results in better code, smaller code, more flexible code, and in the end faster development time.

    Novice programmers (even the experienced novices) think that quick development time is more important but all they end up doing is taking more time because they blindly recode everything instead of building upon what they've already built. Yes, it's faster the first time you code something to do it that way (if the project isn't very complex) but with each additional time your wasting time. Spend the effort up front and you'll save a lot more time in the long run.

    I'm always horrified when I look at people's code and see how many of them don't even use functions let alone objects, components, and external services. I see programmers that should know better using cut and paste methods. Great.. that's quick.. until you have to change that code which means locating all instances of the code and applying changes.. which is of course made harder by the way most such developers don't comment code and often make several minor changes to various occurances of the code.

    An example I attack a lot is how web-based services and applications are usually written. Rather than write a service that handles things like logins and credit card transactions you see this code just mixed in with application code. This is very standardized functionality that could easily be abstracted but instead it's rewritten over and over and ends up very buggy and insecure. You end up with everything mixed together as spaghetti code.

    Try reusing that code. With a little practice and the gradual build-up of reusable parts it'll result in better code and faster development times.

    It seems to me that people that actually like to program tend to reuse code whereas people who do it just as a job or to fill a need don't. Real geeks are lazy because we're overflowing with ideas. If we have to keep reinventing the wheel we don't find time to invent the cool stuff we really want to work on. That's why we invented shell scripts, pipes, pluggable components, functions, objects, services, high-level languages, development frameworks, etc. These things combine to let us do more in less time.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  14. SOA drawbacks by pcraven · · Score: 3, Insightful

    My opinion, the greatest drawbacks are:

    1.) Versioning. Project A wants to add a feature to the service. Now we have to coordinate and test with projects B, C, D, and E. Two of which have no funding. The other is run by a moron.
    2.) Reliability. I have 10 services on different machines run by different groups. All have to be up for my app to work. If they all have 99% uptime, mine is significantly less than that.
    3.) Speed. Serializing data and calling across the network is slower than local. Period.
    4.) Interacting with a 3rd party. If you are on a project and dependent on another group with different priorities and management, you are in for a few headaches and delays.

    I could go on. I work at a large financial institution, so we have a lot of architects that prefer SOA. It has its place, but I hate to see people push it, when they don't back it up by detailing how they will mitigate the drawbacks that come with it.

  15. UNIX haters discover UNIX by idlake · · Score: 4, Insightful

    Service-oriented architectures is basically the UNIX philosophy: lots of little tools, often implemented as little servers. Yes, it helps with reuse, it helps with limiting the effects of errors, and a whole set of other problems. What else is new.

    It's funny that this is now becoming popular among the UNIX haters (you know, like many object oriented developers, Windows developers, mainframe programmers, and all those guys). But, of course, they couldn't simply just use the approach, they needed a new acronym, massive amounts of new syntax and protocols, a constant stream of hot air, and preferably gigabytes of memory to implement it all.