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Dreadnought Demos Released

John Callaham writes to tell us that Gamecloud is heralding the latest release from Torc Interactive and AMD. The latest demos for the upcoming FPS, Dreadnought, have been released. The first is strictly a gameplay movie while the other gives a comparison between the game running on a 64 bit processor (which it was ultimately designed for) and a 32 bit processor.

10 of 192 comments (clear)

  1. 64 bit _Really_ necessary? by gl4ss · · Score: 4, Informative

    ******************
    # uncompressed normal maps allowing for higher texture quality and greater detail
    # significantly higher number of particle effects (e.g. more flames, more steam, more smoke, etc.)
    # persistent decals (e.g. bullet holes stay on walls and don't fade away over time as in 32-bit)
    # post-processing effects (e.g. screen glows)
    # more pixel shader instructions (the adrenaline vision mode is built upon and replaces the base lighting shader to produce the effect)
    *****************
    there's the rundown on the 32bit vs 64 bit changes.

    now, call me an idiot if you will, but none of those really smell like something they couldn't have done in 32 bit - which makes the 64bit vs. 32bit comparision TOTALLY FRIGGIN USELESS unless you're a phb or something. mostly it just seems like they assume 64 bit system to have more memory and a faster graphics card tied to it.

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  2. gameplay videos are .exe files.. nice by plasmacutter · · Score: 2, Informative

    I'm glad to see theyre marketing to all platforms, offering their gameplay files in .exe format.

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  3. oh slashdot, you card by mkavanagh2 · · Score: 4, Informative

    This isn't an upcoming FPS. This is a tech demo for Torc's game engine and AMD's AWESOME64(TM) processors.

  4. Re:Explain by parasonic · · Score: 1, Informative

    It's "important" because this is a pioneering game to be geared towards AMD64. Sure, there is the 64-bit Linux binary for UT2004, for which I am very impressed with Atari to be supporting and the developers to be watching bugzilla so frequently, but this isn't a Linux-64 game. I personally wasn't expecting any Windows-64 games to be out for at least another year or two, Windows, of course being the "standard" gaming OS. Either this game is going to be a little before its time, or it's going to put pressure on other developers to get their games out with AMD64 support because there's now competition at some level out there. For those savvy or rich enough to have AMD64 boxes but don't want to put up with having to hand-edit UT2004.ini in vim to change resolutions, we have a newgame that is kind of paving the way.

    Important enough to be Slashdot-worthy, anyway.

  5. Re:Dell Keylogger? by Anonymous Coward · · Score: 1, Informative
  6. Re:AMD64 by Comatose51 · · Score: 2, Informative

    Even dual Opterons with 4 GBs of RAM cannot handle some of the Excel spreadsheets used in the financial industry. Many gamers can't afford or are unwilling to shell out $3,000+ every 12-18 months for a workstation but that's pennies for a finance firm.

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  7. Re:AMD64 by edo-01 · · Score: 4, Informative
    It's interesting that AMD is pushing their 64 bit technology with this game. If it weren't for video games then what other reason would we have to continue to build faster computers?
    I work for a VFX company. Two desks over from me is a top of the line two CPU dual-core AMD with 3 gigs of RAM which we have brought to it's knees, rendering 2k res film frames of a photoreal CGI character. Hair passes, sub-surface scattering, motion blur, skin shaders, glossy reflection raytracing, volumetric dust passes to tie the character into the background plate, the list goes on. Give us any machine, with any amount of RAM and we will bring it to it's knees.

    So, yeah, for the average gamer, office worker etc you're right. Who needs the speed,, but there are plenty of people out there who can't get enough CPU power :)

  8. Re:They spelled 'armour' correctly in the HUD. by Anonymous Coward · · Score: 1, Informative

    You could use the DOS interrupts, but they were slow and had many issues that weren't good for games. Graphics was down to the metal, no other way of getting good performance, keyboard, joystick and mouse aren't all that complicated, really. No network for the most part, sound usually consisted of 2 or 3 options (speaker, soundblaster, adlib, little else).

  9. .exe is a movie container format? by aarku · · Score: 3, Informative

    No, I didn't think so. Does anyone even use Windows around here? Right, so why post links to .exe movies?

  10. Re:AMD64 by Anonymous Coward · · Score: 1, Informative

    eh? amd has used less power than intel ever since the k8 (amd64/opteron) line was introduced - any pentium 4 or prescott eats over 100 watts today and has for years, compared to ~60-70 watts for older 130nm amd64 chips or ~35-40 for newer top-of-the-line 90nm amd64s.

    anyone that thinks any recent (i.e. last 3-4 years) amd box uses more power than an intel box hasn't measured it. yes i know all the amd chips are rated for 89 watts tdp, but that's the ceiling for motherboard design - amd is saying "if you build your board to support an 89 watt cpu, you'll be able to power any cpu we'll release for that platform, ever" - they definitely don't draw that much, and probably never will.