Dreadnought Demos Released
John Callaham writes to tell us that Gamecloud is heralding the latest release from Torc Interactive and AMD. The latest demos for the upcoming FPS, Dreadnought, have been released. The first is strictly a gameplay movie while the other gives a comparison between the game running on a 64 bit processor (which it was ultimately designed for) and a 32 bit processor.
******************
# uncompressed normal maps allowing for higher texture quality and greater detail
# significantly higher number of particle effects (e.g. more flames, more steam, more smoke, etc.)
# persistent decals (e.g. bullet holes stay on walls and don't fade away over time as in 32-bit)
# post-processing effects (e.g. screen glows)
# more pixel shader instructions (the adrenaline vision mode is built upon and replaces the base lighting shader to produce the effect)
*****************
there's the rundown on the 32bit vs 64 bit changes.
now, call me an idiot if you will, but none of those really smell like something they couldn't have done in 32 bit - which makes the 64bit vs. 32bit comparision TOTALLY FRIGGIN USELESS unless you're a phb or something. mostly it just seems like they assume 64 bit system to have more memory and a faster graphics card tied to it.
world was created 5 seconds before this post as it is.
This isn't an upcoming FPS. This is a tech demo for Torc's game engine and AMD's AWESOME64(TM) processors.
So, yeah, for the average gamer, office worker etc you're right. Who needs the speed,, but there are plenty of people out there who can't get enough CPU power :)
No, I didn't think so. Does anyone even use Windows around here? Right, so why post links to .exe movies?