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Taito Men Talk Legendary Games

Edge Online has a piece talking with two of the men behind the classic games of Taito company, makers of Space Invaders and Bubble Bobble. From the article: "Q: How difficult was it to make the game back then? A: It was very a difficult process. The hardest part was the development of a microcomputer. Microcomputers were hardly used at that time in Japan, so we had to create one from scratch. I could almost say developing the microcomputer was harder than developing the game itself. These days, we have personal computers to rely on, but there was no programming environment back then. So I had to create everything by myself. I created a development device, wrote a part of the game that runs on it, and then created more devices along the way."

16 comments

  1. Programming Games Then VS Now by rubberbando · · Score: 3, Insightful

    In the article, it is mentioned how it was very difficult to be designing the hardware and software from scratch.

    These days, we have IDEs, RAD tools, and even Drag n' Drop programming kits.

    It really made me realize how spoiled we are as programmers these days which in turn, makes me really admire the hard work and dedication of our fore-programmers.

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    DEAD DEAD DEAD DELETE ME
    1. Re:Programming Games Then VS Now by CrazyJim1 · · Score: 1

      People say how impossible it is to get into the video game market nowadays because of the software overhead that it takes to get in it... But really this is because its sorta difficult to code your own 3d engine, and do all the development in it... When things become more open source, the overhead is lessened significantly. It won't be far in the future where when you make your own video game that you're doing mostly art, music and other content. There is no possible way I could do hardware + software. If I spent a good 10 to 20 years of my life, I could put a good online game out the door currently. I simply could never make a video game if video libraries and hardware weren't available. I'm definately happy the pioneers of video games put so much work into it. They're very deserving of all the quarters I slugged into their machines.

    2. Re:Programming Games Then VS Now by LSD-OBS · · Score: 2, Funny

      If I spent a good 10 to 20 years of my life, I could put a good online game out the door currently

      You're making Duke Nukem Forever? :)

      --
      Today's weirdness is tomorrow's reason why. -- Hunter S. Thompson
    3. Re:Programming Games Then VS Now by CrazyJim1 · · Score: 1

      If I spent a good 10 to 20 years of my life, I could put a good online game out the door currently

      You're making Duke Nukem Forever? :)

      And you think DNF will be out in the next decade?

    4. Re:Programming Games Then VS Now by Anonymous Coward · · Score: 0

      It really isn't that hard to get started (especially with Java and OS tools). The toughest part is finding enough resources to learn the fundamentals, or a patient and experienced developer who can teach you.

      Growing up, all I had to code on was a DOS 286, but I still used what I had (dos DEBUG baby) to write simple games with sound and 256 color graphics, even mouse control. Anyway you kids out there - learn all the math you can, especially trig and linear algebra if you want to do 3d graphics.

      Don't be afraid to download a freeware or open source compiler and start experimenting. The only difference between avg joe and a coder is the latter can hit the compile button and it works.

      "I can call up spirits from the vasty deep."
      "Why, so can I, or so can any man, But do they come when you do call them?"
        William Shakespeare
        King Henry IV, Part I
        (Act III, scene I)

    5. Re:Programming Games Then VS Now by msormune · · Score: 1

      We had the IDEs you describe already 10 years ago. I don't think creating modern games like World of Warcraft is any less demanding, it's just an entirely different thing and takes a lot of different work than creating those first arcade game classics.

  2. Don't feed the trolls.... by Colourspace · · Score: 2, Interesting

    Shame because: A) the article (in online form) is only too short B) the three comments here so far are rubbish trolls Bubble Bobble is one of the finest arcade games of all time, simplistic yet with depth of play, graphically appealing (yes even to a grown man now almost 20 years on) and has a lot of staying power having been converted over more formats than say, er, Doom. Or Duke Nukem forever. And lets not even talk about Space Invaders, Rainbow Islands or Operation Wolf. Anyone else here want a sensible discussion about these stone cold classics?

    1. Re:Don't feed the trolls.... by halleluja · · Score: 1
      Anyone else here want a sensible discussion about these stone cold classics?
      I doubt whether it is sensible, but I have fond memories of classic games. Sopwith running on an CGA-emulator for Hercules cards, Microprose games..

      More recent "classics", just bought FreeSpace 2 again..I finally have the hardware to run it 1024x768 :-)

    2. Re:Don't feed the trolls.... by AvitarX · · Score: 1

      I just played through Freespace2 and was amazed at how excelent it is.

      I had been wanting to play it since it was new and I read a review at a barber shop, I never could remember the name though. Somehow I figured it out and aquired and played it.

      What amazed me most thought was that I could not for the life of me play it with a joystick. I remember in Wing Commander how much I hated the mouse and bought a joystick for it and it was good. In Freespace it was not ideal with a mouse, but far worse with the stick for me. Damn you FPS games ruining my space sim skizzles.

      On normal mode I found the game rather easy except for a few mission, but it was awsome anyway, and just the right length of play. I beat it just as I would have tired of playing it and moved on to something else.

      It was awsome to fly a fighter and it litterally be minutes to get from one end of a mothership to another.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  3. Retro-gaming Collections by rubberbando · · Score: 3, Interesting

    I am really loving the release of all of these retro game collections.

    I really hope to see more in the near future.

    For years, if someone wanted to play some old skool games, they had to resort to emulation. But emulation comes with several of its own issues such as legality, stability, and availability of the roms. Plus you were usually limited to playing them on your PC instead of in front of your TV.

    It is refreshing that we can now relive some of classic moments in gaming history using only our current gen console and a tv. The best part is it even comes at quite a bargain. (usually at less than a $1 per game).

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    DEAD DEAD DEAD DELETE ME
    1. Re:Retro-gaming Collections by KillShill · · Score: 1

      you know what would be even better? if we had sane copyright durations... then these games and their source code would now be in the public domain. and available for free or just the price of media (discs, not the presstitutes).

      thankfully, the authors had a limited time to benefit monetarily. now we get all that was offered to us through the copyright agreement...

      oh wait...

      --
      Science : Proprietary , Knowledge : Open Source
  4. The highlights of the collection by MilenCent · · Score: 1

    Bubble Bobble, Bubble Symphony, Rainbow Islands:

    All these are Bubble Bobble action/puzzle games, which provide some of the best play ever seen in arcades. Quick, simple to pick up, but with hundreds of possible bonus items and astounding hidden depths. Also home to one of the first actual codes found in an arcade game, devilishly hidden secret rooms (get as far as you can without dying!), and the "Bubble Alphabet," a code to decipher if you DO find one of those rooms.

    Elevator Action:
    A nifty game, looks really simple, but the challenge ramps up fast.

    Space Invaders, Space Invades Part II, Return of the Invaders:
    Space Invaders is mostly interesting for historical purposes, but the sequels tend to update the series mighty nice, almost (but not quite) to the point where they start looking more like Galaga than Space Invaders.

    Zoo Keeper:
    Not the recent Flash and DS game! No, Zoo Keeper was an ultra-classic, somewhat rare arcade game that ran on Qix hardware. One of the coolest arcade games I've ever seen, with very unique, wall-in-the-animals gameplay. Also contains oddly Joust-esque platformer levels that are practically a Mario overdose. Probably worth buying the collection for, if it's only $20.

  5. FS2 by halleluja · · Score: 1
    Laser mouses do help a lot (logitech gaming) :)

    Overall quality of FS2 is very high (requires DirectX3 :-) Don't know too much games that still work without problems.

    Good plot, good graphics (though age is starting to show, especially "harsh"-grained models), good playability, assisted learning curve (though it takes practice to become skilled).

    Too bad the Sim-scene has become surpassed by FPS (except for a few titles).