Yes, they were stupid as they could have made a lot more money from selling the game on Mac, as opposed to the PC and Xbox platforms. Stupid I tell you.
You can't own a modern game either way. It does not matter if you have a DVD in your hand, you DO NOT OWN THE GAME. You just own the license to play it. The DVD is just a delivery media just like Steam or whatever.
Ubisoft said "teh evil pirates DDOSed our servers", and they might even not lie about it. I remember 5 years ago when Steam came out and everyone was all sweaty about how much it sucked and the servers were unreachable. Fast forward into today, and everyone now says how much Steam is singlehandedly rescuing PC gaming. Double standards, anyone? It's still DRM.
This bs has left a bad taste in a lot of people's mouths.
No it hasn't. People, and I mean the people who buy games and who gaming companies care about, just don't care. And in fact many people are still happily using DirectX9 and XP.
Further more, you have to buy a new gfx card anyway every 1-2 years EVEN IF you are still using DirectX9. Games just put more stuff on screen every year. That's how the industry makes it's money. Although, I'm still playing TF2, thanks you very much:)
And as for the DRM comment, please step away from your Slashdot reality distortion field. Ubisoft games have been best sellers; The majority of people just don't care, and play the games like AC2 happily. But I do agree with you about DRM in general, though. Ubisoft's scheme is pretty much pointless.
If "no one really wants to use it", why are AMD (ATI) and nVidia implementing it then in their hardware? In the past those companies have been succesful, because they have made products people want.Yes it's true, we have to wait for the games that can use it, but so what? It's the same as with DX9 and DX10 before.
Besides you need a lot more than just OpenGL, because you need input and sound right?
It really does not matter why it does not work properly. It just doesn't, period. In the mean time the "shoddy plugin" has worked in Windows since the beginning.
Yes, my original question was a bad. But isn't most of the other stuff anyway already provided by the platform, or the game code is non platform specific code that can be reused pretty much without conversion?
It would seem odd to me game companies looking to port would not use tools and code which was easy to port to begin with.
To be fair, a lot of high profile open source GUI projects like KDE and Gnome also like to redo the looks just about every major version...
No manufacturer would use consumer level microprocessors in airplanes or any other mission-critical machine.
Maybe people just like to play games with their consoles? D'oh.
You are my hero. That was easily among the top 5 posts I have ever on Slashdot, if not the best.
Or just pulling the reviews out of their ass?
Oh shut up. You know what the article means.
Yes, they were stupid as they could have made a lot more money from selling the game on Mac, as opposed to the PC and Xbox platforms. Stupid I tell you.
Thank you, Captain Obvious.
If Open Source went away Microsoft would be slapped with more monopoly law suits. They don't want that, so it's easier to keep it alive and well.
I think the OP was being sarcastic... And I hope you were too also with your last sentence.
"10 years ago" is still not exactly same as "4 years ago". Your statement would be more valid if you run Fallout 3 with something like Voodoo 3.
You can't own a modern game either way. It does not matter if you have a DVD in your hand, you DO NOT OWN THE GAME. You just own the license to play it. The DVD is just a delivery media just like Steam or whatever.
Ubisoft said "teh evil pirates DDOSed our servers", and they might even not lie about it. I remember 5 years ago when Steam came out and everyone was all sweaty about how much it sucked and the servers were unreachable. Fast forward into today, and everyone now says how much Steam is singlehandedly rescuing PC gaming. Double standards, anyone? It's still DRM.
This bs has left a bad taste in a lot of people's mouths.
No it hasn't. People, and I mean the people who buy games and who gaming companies care about, just don't care. And in fact many people are still happily using DirectX9 and XP.
Further more, you have to buy a new gfx card anyway every 1-2 years EVEN IF you are still using DirectX9. Games just put more stuff on screen every year. That's how the industry makes it's money. Although, I'm still playing TF2, thanks you very much :)
And as for the DRM comment, please step away from your Slashdot reality distortion field. Ubisoft games have been best sellers; The majority of people just don't care, and play the games like AC2 happily. But I do agree with you about DRM in general, though. Ubisoft's scheme is pretty much pointless.
If "no one really wants to use it", why are AMD (ATI) and nVidia implementing it then in their hardware? In the past those companies have been succesful, because they have made products people want.Yes it's true, we have to wait for the games that can use it, but so what? It's the same as with DX9 and DX10 before.
Besides you need a lot more than just OpenGL, because you need input and sound right?
Actually, the arch enemy of GPL, especially GPL v3, is Google. You just haven't figured it out yet...
Because a single PST file is harder to automatically backup on a daily basis that multiple files spanning in numerous mail directories?
You should also add another rule: The Ethernet / Internet connection must be directly to the net, no NAT or blocking router / firewall between.
You have been able to do that for a long time. Just not with open source software. Google Maps Mobile is pretty good at this already, and it's free.
Lynx, out of the box?
It really does not matter why it does not work properly. It just doesn't, period. In the mean time the "shoddy plugin" has worked in Windows since the beginning.
Don't have any, ain't getting any :)
Then again if Steam style DRM that actually works, is required for example PC gaming to exist in the future, I really don't mind at all.
I don't know about you, but I can still copy CDs and other DRM-free content pretty fine with Vista.
Ok thanks... I didn't think about the amount of RAM in consoles, now it makes a lot more sense.
Yes, my original question was a bad. But isn't most of the other stuff anyway already provided by the platform, or the game code is non platform specific code that can be reused pretty much without conversion?
It would seem odd to me game companies looking to port would not use tools and code which was easy to port to begin with.